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A minecraft datapack that creates floating islands in overworld and the nether, a.k.a a main island in the center and many smaller islands surrounded at a distance.

Features

  • Terrain noise in the nether is similar to the end, but sightly changed
    • Nether terrain surface is sightly rougher than the end
    • [1.18 and later] Overworld terrain noise has completely rewroted to match 1.18 world height
    • [Prior to 1.18] Overworld terrain noise is overriden with terrain noise in the end
  • End gateways are distributed randomly in overworld and the nether, targeting (0,0)
    • Below are the biomes that end gateways may generate:
      • deep_ocean
      • desert
      • forest
      • windswept_hills(used to be minecraft:mountains in 1.18-)
      • ocean
      • plains
      • savanna
      • swamp
      • taiga
      • basalt_deltas
      • nether_wastes
      • soul_sand_valley
      • warped_forest(heighest density)
      • end_highlands(vanilla datapack)

Usage

Load it with correct version of Minecraft(Java Edition) before world generation, and enjoy the game :)

Special Thanks

  • U_ruby - for coming up with the initial idea of this datapack

Details

Licensed MIT
Published 9 months ago
Updated 9 months ago