⛏️Punishable - Trolling and Home Defence
About
This data pack adds many new traps to the game all with a guide on how to craft them in-game. These traps for any kind of defence or trolling! Fight a war and cover the trenches with Cheval de Frise, Prank your friends by shoving Automatic TNT In their Fireplace, Cover the grassy plains in bear traps. The Sky is the limit!
All of these traps are also cheap! Making them easy to obtain and use in survival mode against your friends, enemies, and anyone who happens to stumble upon that bear trap you forgot to remove.
All the Traps currently Added in the data pack are:
- Spike Trap
- Toxic Spike Trap
- Nail Trap
- Toxic Nail Trap
- Bear Trap
- Automatic TNT
- Quicksand
- Red Quicksand
- Flamethrower
- Cheval De Frise
- Detector
- Landmine
Important
Hit L and open up the Punishable tab on your advancements menu to see all the recipes in the datapack
The Ratchet Spanner is required to pick up most of the traps in the datapack
Use command /function punish:give/all to get all the items in the datapack instantly
Most of the small traps can be placed under foliage and trapdoors, making them easy to hide
DO NOT REDISTRIBUTE THIS PROJECT WITHOUT PERMISSION
In Depth Explanations
Spike Trap
Triggers only when a mob steps over it, retracts when it steps off or dies. Does 1 heart of damage each hit, not fooled by items, no knockback
Toxic Spike Trap
Triggers only when a mob steps over it, retracts when it steps off or dies. Does 1 heart of damage each hit and gives poison 3 for 5 seconds, not fooled by items, no knockback
Nail Trap
Does half a heart of damage to any mob stepping on it each hit, no knockback
Toxic Nail Trap
Does half a heart of damage to any mob stepping on it each hit and gives Poison 2 for 5 seconds, no knockback
Bear Trap
Clamps onto the first mob that steps on it doing 12 damage and stopping them in place for 30 seconds. Must be reset by shift right clicking with a ratchet spanner. Cooldown of 1 second when it is placed and when it is reset by a spanner. Fooled by items but will have that item stuck inside of it until it is next reset.
Automatic TNT
Automatically Blows up upon being lit. Works like normal tnt other than that
Quicksand/Red Quicksand
Works like cobweb, sinking any entity is and slowing them down. Hard to break.
Flamethrower
Upon being lit by a redstone signal it fires a 5 block long line of flames burning any player or mob that steps infront of it. Only breakable with a wrench, not fooled by items
Cheval De Frise
Hurts any mob that walks into it, does 2.5 damage each hit. Does Knockback, can be broken by hitting it 5 times with any item.
Detector
Gives a redstone signal when any mob walks past it.
Landmine
Beeps and blows up when a mob stands on it. Blows after slightly less than half a second after being triggered. Not fooled by items (Planned to change)
Credits
Programming/Modeling: HAK0TA538
Automatic TNT Texture: Wilux