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This pack adds Timber Physics!

If you chop a naturally spawned Tree with an Axe, it will fall over!

Compatible with Custom Trees from other Datapacks

Example of chopping Oak

Customisation Options:

  • To get into the options do /trigger physicstimber.help
  • Choose whether sneaking should not trigger the Timber or if it should only trigger when sneaking. (Player specific)
  • Choose the max Size a Tree can have for Timber to be triggered. (Admin only option, global)

If you are wielding an Axe with Silk Touch, Timber will not trigger.

Technical info:

This pack can be very taxing for Servers and Clients when big trees are chopped! Keep that in mind.

Max Tree size options explained:

  • Small: [​up to 15 Logs and 100 Leaves]

  • all Vanilla Trees that are not large Trees

  • Medium: [​up to 150 Logs and 400 Leaves]

  • all Vanilla Trees

  • Large: [​up to 200 Logs and 800 Leaves] <- Default Option!

  • most Custom Trees

  • Absurd: [​up to 600 Logs and 2500 Leaves]

  • basically anything that´s not really ridiculous

If a Tree is larger than the selected Max size, Timber wont trigger for it. (It will not fall over)

How a Tree is defined:

  • Having 3+ Logs and at least 1 Leaf that is non persistent ([​persistent=false]) connected to one of the Logs
  • Each Log looks for connected Logs (also diagonal) so if there are Logs in your Tree that have a one Block distance to other Logs they are not considered to be part of the Tree!

Nether Trees are not implemented, and I wont implement them in the foreseeable future, sry.


Project members

imalittlhigh

Member

Details

Licensed MIT
Published 21 days ago
Updated 22 days ago