90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Talents

Talentium introduces 13 new talents to the game. Talentium tries to change the way Minecraft is played by buffing several under-played aspects of the game. This could either be through obscure mechanics or simply an under-used feature. Many of the talents will try to add viability to pre-existing game mechanics that have been considered a gimmick or simply unviable in any regards to combat or resourcefulness.

🌾 Agriculture

Mechanic: Increased crop drops with unique items. Gain more drops from breaking crops, with special items such as Ender Beetroot, Hasty Carrot and Magic Potato. Drops scale with level.


🪓 Axes

Mechanic: Armor-negation and attack damage bonus. Enhances axes with a chance to reduce armor on hit and increases damage as you level up.


🛡 Blocking

Mechanic: Counter-attack and armor bonus.
Receive counter-attack charges on hit and gain armor when a shield is in your offhand.


🧪 Brewing

Mechanic: Potion changes and Brewing Stand speed. Potions gain longer durations, becomes stackable, and faster brewing at higher levels.


🌍 Excavation

Mechanic: Shovel-based and Brush-based. Digging now yields treasures at higher levels and brushing may yield treasures in suspicious sand and gravel.


🎣 Fishing

Mechanic: Biome-based fishing, unqiue fish and increased amount of fishing. Unlocks higher chances for treasure and unique fish, especially in specific biomes.


🔥 Magic

Mechanic: Late-game spellcasting. Adds 10 powerful spells for combat, defense and utility. Use Spell Tomes to imbue spells with a spellbook. Spellbooks can be found in Stronghold libraries.


🏹 Marksmanship

Mechanic: Viability to Bows, Crossbows and Tridents.
Boosts damage for Bows, Crossbows, and Tridents. Bows gain pierce, Tridents gain AoE damage on land, and Crossbows gain a X% chance to bypass 25% of Armor.


⛏ Mining

Mechanic: Mining Speed and more ore drops. Increases mining speed and ore drops.


🔨 Smithing

Mechanic: All material becomes smith-able.
Grants random bonuses to armor, tools, and weapons crafted at the Smithing Table when using a Smithing Enhancer of with the same material as the item.


👤 Sneak

Mechanic: Stealth and first-hit advantage. Turns player invisible after sneaking for a short time, with bonus damage on first attack after exiting sneak as long as the opponent is unaware.


🗡 Swords

Mechanic: Bleed damage and attack damage bonus.
Swords gain abilities to remove Regeneration from opponents and inflict damage over time, with extra attack power at higher levels.


🐺 Taming

Mechanic: Wolves gain combat enhancements and Horses gain speed enhancements.
Wolves become stronger, faster, and can deal more damage. Horses become faster and more mobile. At higher levels, there’s also a chance for twin offspring.



Technical Setup
Custom mod items can be registered in Talentium’s tags. Example: to register a new sword item, add its id to data/ttm/tags/items/swords.json.

Level Adjustment
To set a talent's level manually, use the command:

/scoreboard players set [player_name] ttm.[talent]_level [value]

Example: /scoreboard players set @s ttm.swords_level 100 to set Swords level to 100.


Credits

Special thanks to the amazing contributors:
vdvman1, Cloud Wolf, Misode, PukiSilver, PyroStunts, Sackred, Supercrafter100, Hypcronite, and KuleAnder.


Project members

Frozytime

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated 7 days ago