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[v2.0.1] Updates, Balancing, & Fixes

Changelog

Endless City v2.0.1

Updates

  • Updated to support 1.21-1.21.4

Additions

  • Randomized Dead End Tiles
    • Currently only one new dead end length has been added.

Changes

  • Loot Changes:
    • All tables now use random sequence (I think).
    • Overhauled Iron Building Loot tables.
    • Overhauled Gold Building Loot table.
    • Gold Building Vault:
      • Slightly rarer to get a wither skull.
      • Now uses "planks" tag.
      • Now has a small chance to give a log instead of a plank.
    • Stone Building:
      • Replaced the wooden pickaxe with custom "Flimsy Pick".
      • Added weights to modify the chances of different things.
      • Now uses the "buttons" tag instead of just giving a stone button.
      • Added 2 new "treasures" along with the gold vault key:
        • Almost All Sherds. Different sherds will be removed from this loot table as they are added elseware in the world.
        • A single smithing template. All smithing templates found in vanilla will be re-added into this modern city somehow.
  • Structure offsets are now dynamic
    • Per structure definition value randomOffset is used to decide the maximum offset distance for a structure on placement (applied when randomPosition:true).
  • The Garden Awakens compatibility (changes active when the pack is loaded in 1.21.4)
    • Updated superstructure with the new blocks.
    • Added pale oak to the sapling structures.
    • Added open and closed eyeblossoms to the flowers which can be sold by wandering traders.
  • Environment changes
    • Added atmospheric effects to the wasteland biome.
    • Changed biome colours for the slums and wasteland biomes.

Fixes

  • Structures with a decayChance of 0 could still decay in the case that they failed their area checks.
  • Rare cases that could cause structures to intersect with the road.

Known Issues

  • replace_random_rotated post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of the data list). For instance, you couldn't have the entry minecraft:beehive[honey_level=5] in the blocks list, and then also provide the rotations in the data list, as the two would conflict.

Supported Modules

  • Coming soon

Other Versions

This pack is INCOMPATIBLE with other versions.

Files

[1.21-1.21.4] Endless City v2.0.1.zip(322.4 KiB) Primary Download

Project members

Spanning Cities

Spanning Cities

Organization

Details

Licensed ARR
Published a year ago
Updated 16 days ago