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Changelog
Infinity Cave 0.6
Developer Note: This update introduces a very experimental mob called Rocklops. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.
Rocklops [NEW MOB]
- Health: High
- Speed: Slow
- Attack: Has a strong AoE attack, making it harder to cheese.
- Weakness: Vulnerable to ranged attacks.
- Spawn: Can spawn as any tier.
Notable Additions/Changes
Katana
- A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.
Ender Sword
- A sword that may drop from any mob. Features a right-click ability that teleports the user.
Bonding Sword
- A sword that may drop from any mob. Includes a right-click ability that heals the user.
Heavy Sword
- Less attack speed, high attack damage.
Fiery Sword
- Burn Immunity.
Aqua Axe
- Fast movement in water.
Mob Drops
- Armor: All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
- Weapons: All weapons dropped from mobs are now much more powerful, including wooden ones.
Custom Armor
- Update: All custom armor pieces should be functional again.
- Changes: Updated the Deeprock Chestplate ability.
Chestplate Enchantment: Replenish
- Effect: Has a chance to replenish health when the wearer is hit.
Progression
- Legendary Spawns: Increased spawn rates for Legendary items once progress reaches 5000 and higher.
Bugfixes
- Frozen Robot: No longer drops old enchantlet items.
- Generic Fixes: Tons of unnecessary checks and lines have been removed.
And many other minor changes
Files
infinity-cave-0.6.jar(8.74 MiB) Primary Download
Details
Licensed LGPL-3.0-only
Published a year ago
Updated a month ago