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[MOD] Infinity Cave 0.6

Changelog

Infinity Cave 0.6

Developer Note: This update introduces a very experimental mob called Rocklops. It is a fully custom mob. I am interested in hearing your feedback and whether I should add complex custom mobs in the future.

Rocklops [NEW MOB]

  • Health: High
  • Speed: Slow
  • Attack: Has a strong AoE attack, making it harder to cheese.
  • Weakness: Vulnerable to ranged attacks.
  • Spawn: Can spawn as any tier.

Notable Additions/Changes

Katana

  • A rare weapon that may drop from any mob. It functions similarly to a mace but with horizontal speed. Includes a right-click ability that lunges the user forward.

Ender Sword

  • A sword that may drop from any mob. Features a right-click ability that teleports the user.

Bonding Sword

  • A sword that may drop from any mob. Includes a right-click ability that heals the user.

Heavy Sword

  • Less attack speed, high attack damage.

Fiery Sword

  • Burn Immunity.

Aqua Axe

  • Fast movement in water.

Mob Drops

  • Armor: All armor dropped from mobs is now much more powerful, including leather armor from common mobs.
  • Weapons: All weapons dropped from mobs are now much more powerful, including wooden ones.

Custom Armor

  • Update: All custom armor pieces should be functional again.
  • Changes: Updated the Deeprock Chestplate ability.

Chestplate Enchantment: Replenish

  • Effect: Has a chance to replenish health when the wearer is hit.

Progression

  • Legendary Spawns: Increased spawn rates for Legendary items once progress reaches 5000 and higher.

Bugfixes

  • Frozen Robot: No longer drops old enchantlet items.
  • Generic Fixes: Tons of unnecessary checks and lines have been removed.

And many other minor changes

Files

infinity-cave-0.6.jar(8.74 MiB) Primary Download

Project members

Frozytime

Owner

Details

Licensed LGPL-3.0-only
Published 9 months ago
Updated 8 days ago