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[DP] Mine Treasure 1.4

Changelog

Mine Treasure 1.4

Updated to 1.20.6

Developer Note: If you are upgrading from 1.3.3 to this version it is to be expected that many of the custom item behaviour may stop working in the newer version, this is due to all the technical changes in this version. Due to this I have changed most item IDs in order to be more consistent than what it previously was. I am sorry for this, but it is what it is.

New mechanic - Charms!

  • Charms have been added, which can increase the likelihood of treasures spawning. It is not a huge increase, around 15%-ish depending on the stone-type mined. These can be found in any treasure, but have a very small chance of appearing.

New Items

  • New weapon in Swamp Legendary called Toxic Machette, which has a right clickable ability.
  • New custom food items.
  • Custom Potions with custom effects such as the Goat Potion, Reach Potion, Shrink Potion, Enlarge Potion and more!
  • Changes to existing items such as Stone Driller having a new ability.
  • New items in most loot tables.
  • I can't be bothered to list them all.

Revamped Settings Menu

  • Added specific rates setting.
  • Added disable runes setting.
  • Added disable charms setting.
  • Added disable treasure animation setting.
  • Added despawn timer setting.
  • Added clearer descriptions in all settings.

Components

  • Most custom food items now utilises components instead of hard-coded checks.
  • Runes are no longer eyes of ender, but scrolls which are right clickable and have a max stack size of 16.
  • Horns have been replaced with right clickable sticks called wands.

Achievements

  • Added a bunch of new achievements.
  • Rewrote a bunch of ticking advancements for performance reasons.

Technical Changes

  • Rewrote the entire treasure system, it should now be more performant as block breaking operations have been nested into a better function tree.
  • Rewrote the entire entity hit detection system to be more performant and more consistent. This also changes all hit detection weapons in Mine Treasure to be more consistent and the code has been "despaghettified".
  • Every weapon has been recoded to be more performant.
  • Armor detection has been recoded so it does not check the player whenever durability is lost (due to all custom armor logic in Mine Treasure being unbreakable).
  • I am pretty sure I have modified every part of the entire project in some regard in order to make it more consistent and performant.

The entire project has basically been rewritten, so there will be bugs, please report them in our Discord.

Tl;dr: Performance and consistency is much better in this version.

Files

mine-treasure-1.4.zip(1.75 MiB) Primary Download

Project members

Frozytime

Owner

supercrafter100

Member

Details

Licensed MT
Published 2 years ago
Updated a month ago