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Changelog
BREAKING CHANGES:
- Changed how the destination pos is defined to scores. This allows for better performance, but PPD now no longer works more than 100k blocks out on each axis. The markers can now be removed from the mobstack.
Changes:
- Changed how the translation is calculated to scores
- Displays that are more than 160 blocks away on an axis no longer compute as much
- Made it so displays no longer check if the player's position moved. This means that changes in the destination pos are applied immediately.
- Added a convention that allows users to specify the order in which data pack libraries load
Bugfixes:
- Fixed a bug where the "UUID collision" error would display on every reload
- Fixed a bug where the "Could not uninstall" message would not work
- Fixed a bug where relogging or changing dimensions would make displays that are too far away visible again
Files
Per-Player Displays v1.1.0 (1.21).zip(9.49 KiB) Primary Download
Links
Details
Licensed MIT
Published 4 days ago
Updated 3 days ago