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Changelog
Protect your base from annoying Phantoms with Phantomcatcher.
WARNING
This version hasn't functions or tools to be properly deleted from your world.
Use file as Resource- and Data- Packs.
📦Features
Phantomcatcher
Crafting recipe
- Can have one of 4 charge levels: 0, 1, 2, 3. Phantomcatcher starts working only at the last charge level.
Charge levels
- Needs 3 game days (1 hour of real time) to get fully charged.
- Sleep will not speed up the charging process, just as it does not speed up the furnaces.
- Can be broken with one hit.
- Loses all it's charge when broken. So, be careful with it.
- Also can be broken by breaking block above or placing some blocks in one block with it.
- Phantomcatcher only prevents some area from Phantom spawning, meaning it can catch Phantom only if the Phantom spawned or was spawned in Phantomcatcher's catching area.
- Works in area 5x5 chunks. Area is aligned with a chunk grid. Phantomcatcher is always in the central chunk of it's catching area.
- Phantomcatcher produces patricles and sound for every catched Phantom.
Advancements
The City That Never Sleeps
- Be near a Phantomcatcher when it catches a Phantom
💻 Technical
Commands
/function give:phantomcatcher/phantomcatcher
gives default Phantomcatcher/function give:phantomcatcher/phantomcatcher/charge_1
gives Phantomcatcher with 1/3 charge/function give:phantomcatcher/phantomcatcher/charge_2
gives Phantomcatcher with 2/3 charge/function give:phantomcatcher/phantomcatcher/charge_3
gives Phantomcatcher with 3/3 charge/function give:phantomcatcher/phantom_spawn_egg
gives Spawn Egg of Phantom, which protected from Phantomcatcher/function phantomcatcher:info
shows information about datapack
Config
There is also config file and manual for it in the Pack. You can configure:
- Size of catching area
- Charge time
Files
Phantomcatcher_Alpha0.0.0.zip(103 KiB) Primary Download
Links
Details
Licensed CC-BY-NC-SA-4.0
Published 5 months ago
Updated 20 days ago