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Changelog
What's Changed
- Added ability to randomize the raycasts generated by
retina:traverse/multicast
function - Added option to summon a marker entity at the endpoint of raycasts using
data merge storage retina:input {EndpointEntity: 1b}
- New
#retina:on_hit
function tag for interfacing with other datapacks - Minor function call optimizations
- Resets
PlacingPosition
if raycast hits nothing - Sets
Distance
toMaxRecursionDepth
if raycast hits nothing
Full Changelog: https://github.com/Nico314159/Retina_v2/compare/v2.1.3...v2.2.0
Files
Retina-2.2.0.zip(344.14 KiB) Primary Download
Details
Licensed Unlicense
Published a year ago
Updated 2 months ago