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Changelog
changed mob spawning for basically every biome:
-less spamming of pillagers literally everywhere
-climate based mobs spawn in their respective biomes (like husks in hot biomes, strays in cold biomes, etc.)
-there's some rare mobs that can spawn only in certain biomes (like blazes in bone canyon, and pillagers in the enchanted forest)
other changes:
-fixed a bug with the firesight enchantment where you could use it infinitley
-music should cut off when changing biomes less often
-villantis cartographer will offer 1 new explorer map per trade instead of all of them at once
...yup, that's it
Files
saturated-open-beta-v21.zip(2.31 MiB) Primary Download
Details
Licensed ARR
Published 2 years ago
Updated a day ago