Floral Tonics And Tinctures

Floral Tonics And Tinctures

Mod

Early game potions and tipped arrows, plus some new effects and added recipes for vanilla ones.

Client and server AdventureGame MechanicsMagicUtility

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(JEI is highly recommended for easy viewing of recipes.)

Tonics and Tinctures

Floral Tonics and Tinctures adds a new type of crafting station, called the Herbalism Table. With this table, you will be able to craft early-game forms of potions without having to visit the Nether. These potions, called Tonics and Tinctures, typically have half the duration of their potion counterpart, but can be stacked up to three in your inventory.

The crafting recipe for the Herbalism Kit requires four of any wood planks, a flower, and a bowl.

To craft Tonics and Tinctures, you'll need flowers and other natural items. For most potion effects, the recipe uses the flower that will give the effect in a Suspicious Stew, with ones that give Saturation being changed to give another effect. In addition to a flower, each Tonic or Tincture will require a bottle and one additional ingredient. For Tonics (positive effects,) you'll need sugar. For Tinctures (negative effects,) you'll need spider eye.

Recipes for positive effects (tonics) require sugar as an additional ingredient.

Recipes for negative effects (tinctures) require spider eye as an additional ingredient.

Tonics and Tinctures are great on their own, but they also have another use, which will help to keep them relevant even after the player reaches the Nether; they can be used to craft tipped arrows. With a Tonic or Tincture, and four regular arrows in a crafting grid, you can create tipped arrows of the corresponding effect. This will require more resources than the traditional crafting, however, since you can only make four tipped arrows at a time with one Tonic or Tincture, rather than the eight that you can make with a Lingering Potion.

The crafting recipe for tipped arrows requires one of most any tonic or tincture and four arrows. This is a shapeless recipe.

After you gather enough resources, you'll also be able to craft a portable version of the Herbalism Table, to craft your Tonics and Tinctures on the go. The Herbalism Kit can store ingredients, bottles, and crafted Tonics and Tinctures, so your inventory won't get cluttered.

Other Features

New Effects

This mod adds two new potion effects: Prickly and Purifying. These are only obtainable by drinking their corresponding tonic or using commands.

  • Players with the Prickly effect will deal a half-heart of damage whenever they are attacked by another entity.
  • Players with the Purifying effect will remove any active potion effects from other entities whenever they hit them with an attack, or right-click them.

New Enchantments

Two new enchantments are added by this mod: Floral Gift, and Alchemized. These can be obtained through the enchanting table.

  • A weapon enchanted with Floral Gift causes slain entities to have a chance to drop a flower upon its death. If the enchantment is level two, this is expanded to any item that can be crafted into a tonic or tincture, including items such as Sponge and Chorus Flowers.
  • A helmet enchanted with Alchemized has a chance to give you a random positive potion effect when you are hit, choosing from a list of five available effects.

Added Recipes

This mod also adds potions and crafting recipes for some effects that are currently unobtainable (or have uncraftable potions) in vanilla Minecraft. These effects can be crafted into their Splash, Lingering, and Tipped Arrow variants. The following are included:

  • Blindness (Brewed using a Sculk block)
  • Decay (The potion name for the Wither effect, taken from the unobtainable version in Bedrock. Brewed using a Wither Skeleton Skull.)
  • Nausea (Brewed using a Warped Fungus)
  • Levitation (Brewed using a Chorus Flower)
  • Haste (Brewed using a Golden Apple)
  • Dolphin's Grace (Brewed using a Nautilus Shell)
  • Luck (Obtained by brewing up to three Tonics of Luck with a Nether Wart.)

Mod Compatibility

Depending on which mods you have installed, you may be able to craft additional Tonics and Tinctures. Check the Floral Tonics Compat creative tab for a full list, and use JEI to get the recipe. Effects are available for the following mods:

  • Ars Nouveau
  • Alex's Mobs and Alex's Caves
  • The Bumblezone
  • [Let's Do] Brewery and [Let's Do] Herbal Brews
  • TeamAbnormals' Neapolitan and Upgrade Aquatic
  • Vampirism
  • Occultism
  • Born in Chaos

If you are a mod author who would like your mod to have compatibility with Floral Tonics and Tinctures, or you have a suggestion for a mod to add compatibility to, feel free to check the wiki on github for suggestion guidelines. If you'd like the Tonic to be craftable into tipped arrows for a modded effect, unfortunately I haven't figured out a way to do that on my end, so you'll likely have to get in touch with the creator of the other mod.


Project members

tonyandthetrashelementals

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Details

Licensed MIT
Published 5 months ago
Updated 5 months ago