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nutritionz title wide

NutritionZ adds a nutrition system to enhance the gameplay.

Installation

NutritionZ is a mod built for the Fabric Loader. It requires Fabric API and Cloth Config API to be installed separately; all other dependencies are installed with the mod.

Adjustments

Default Datapacks & Mod Compat

NutritionZ provides some default datapacks for other mods. You can disable/enable them via config. You can add other mod compats via datapack. Just follow the structure data/somemod/nutrition/somename.json.

Here's an example from the default vanilla datapack:

{
    "minecraft:cooked_cod": { // The default datapacks provide 5 points for half saturation
        "carbohydrates": 0,
        "protein": 16,
        "fat": 3,
        "vitamins": 0,
        "minerals": 6
    }
}

Nutrition Manager

You can tweak the default manager via datapack as well. data/somemod/nutrition_manager/somename.json

With this you can replace the positive effects & attributes from all 5 nutrients, as well as the negatives.

Example:

{
    "minerals": {
        "replace": true,
        "positive": {
            "generic.armor_toughness": { // attribute
                "operation": "ADD_VALUE", // ADD_VALUE, ADD_MULTIPLIED_BASE , ADD_MULTIPLIED_TOTAL
                "value": 1.0 // gives +1 Armor Toughness per level -> e.g. +20 max level
            },
            "minecraft:haste": { // effect
                "duration": 319, // wouldn`t recommend to lower this on effects
                "amplifier": 0 // equals Haste I
            }
        },
        "negative": {
            "generic.armor_toughness": {
                "operation": "ADD_VALUE",
                "value": 1.0 // needs to be positive value -> will be negative automatically
            },
            "minecraft:mining_fatigue": {
                "duration": 319,
                "amplifier": 0
            }
        }
    }
}

Max Nutrition & thresholds can be set in the nutritionz.json5 config.

{
	"maxNutrition": 100, // Max nutrition for one nutrient
	"negativeNutrition": 10, // 0 - 10 = negative effects / attributes (negative threshold)
	"positiveNutrition": 90, // 90 - 100 = positive effects / attributes (positive threshold)
}

Credits

Discord Globox_Hood GitHub License GitHub Source Code

xR4YM0ND Modrinth xR4YM0ND Curseforge


Project members

xR4YM0ND

Datapack Creator

Globox1997

Mod Creator

Details

Licensed MIT
Published a year ago
Updated 8 days ago