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📖 What's this mod?
A mod that makes server side datapack content easier to make adding things like nbt custom behavior and
player input detection.
🕹️ Usage
Using this mod is very simple!
Install it in your mods folder along with Fabric Api and play!
✅ Scoreboard Features:
🖱️ Mouse Click Detection
- On Block ( Right Left)
- On Entity ( Right Left)
- Use (Right)
controlled via scoreboards
right_click left_click attack_block attack_entity use_block use_entity use_item (needs to have an item in hand)
📦 Features
- FireProof
for Item Entity
Type : Boolean
- ExplosionProof
Type : Boolean
- MagmaProof
Type : Boolean
- FreezeDamage
Changes default powder snow freeze damage to sum of all wearing items values
Type : Float
- MagmaDamage
Changes default magama damage to sum of all wearing items values
Type : Float
- PowderSnowWalk
Type : Boolean
- AntiFreeze
Add this tag to an item anything that has the item equiped will not freeze from powder snow.
Type : Boolean
- PiglinSafe
Add this tag to an item and piglins will not attack you(like golden armor) The item has to be equiped. Works with Entity Tags.
Type : Boolean & Entity Tag
- EndermanSafe
Add this tag to an item and endermans will not attack anything if stared at (like a pumpkin) The item has to be equiped. Works with Entity Tags.
Type : Boolean & Entity Tag
- CanPickUp
Any Enderman with this nbt data : example {CanPickUp:["minecraft:bedrock"]} will be able to pick up that block ignoring the json file
Type : Nbt String List
- CantPickUp
Any Enderman with this nbt data : example {CantPickUp:["minecraft:grass_block"]} will not be able to pick up that block ignoring the json file
Type : Nbt String List
- CreeperIgnore
Add this tag to an item and creepers will ignore the wearer (creeper ignores you but if you get too close it will explode like normal) The item has to be equiped.
Type : Boolean
- CreeperSafe
Add this tag to an item and creepers will not explode in front of the wearer (creeper will not explode in front of the wearer but will target wearer) The item has to be equiped.
Type : Boolean
- CustomDamage
Add fully functional Custom Max Durability to any item!! (Currently has some visual bugs)
Type : Int
- ProjectileType
Add this tag to any item that can shot projectiles, any projectile shot by this item will have the value of the tag. Works on Entities to : /summon skeleton ~ ~ ~ {ProjectileType:Test}
Type : String & Entity Nbt
- And more soon!
📋Planned
Details
Licensed MIT
Published a year ago
Updated 10 months ago