Items:
Dummy Item (mdpf:dummy_item)
Increases scoreboard value on right click
Attributes:
mdpf:generic.detection_range_multiplier
Affects the maximum distance that players can be seen by other mobs.
- values: base 1, max. 1, min. 0
mdpf:player.eating_time_multiplier
Affects the time it takes to eat food.
- values: base 1, max. 100, min. 0
mdpf:player.nutrition_multiplier
Affects the amount of nutrition given after eating food.
- values: base 1, max. 20, min. 0
mdpf:player.saturation_multiplier
Affects the saturation level given after eating food.
- values: base 1, max. 100, min. 0
commands:
/food
/food <player> get base (Returns the hunger level of player)
/food <player> get saturation (Returns the saturation level of player)
/food <player> get exhaustion (Returns the exhaustion level of player)
/food <player> set base <value> (Sets the hunger level of player to a specified value)
/food <player> set saturation <value> (Sets the saturation level of player to a specified value)
/food <player> set exhaustion <value> (Sets the exhaustion level of player to a specified value)
food <player> add base <value> (Increases the hunger level of player by a specified value)
/food <player> add saturation <value> (Increases the saturation level of player by a specified value)
/food <player> add exhaustion <value>) (Increases the exhaustion level of player by a specified value)
/food <player> remove base <value> (Decreases the hunger level of player by a specified value)
/food <player> remove saturation <value> (Decreases the saturation level of player by a specified value)
/food <player> remove exhaustion <value> (Decreases the exhaustion level of player by a specified value)
/ignite
/ignite <targets> <duration> [<ignoreCurrentStatus>] (Sets targets on fire for a specified duration. (duration shouldn't be lower than target's burning time, but, if ignoreCurrentStatus is set to true, this condition is ignored))
/extinguish
/extinguish <targets> 0 (Extinguishes targets)
Item components:
mdpf:craft_requirement
Accepts any string value. Doesn't affect the item
Recipes:
The recipe's ingredients now accept component changes.
Example:
Now crafting recipe ingredients will compare the value of the components with the components of the input item. If the value of the mdpf:craft_requirement component is the same for both items, the recipe will output the result (items that don't contain this component will be counted as items with empty string as the craft requirement)