This is a collection of small features that I find useful or fun when playing in my survival world.
Shovelable Snow: Right-clicking with shovels can now reduce the level of snow layers.
Faster Minecarts: Increased Minecart maximum speed.
Zombie Horses: Striking Horses with Lightning turns them into Zombie Horses, which are now rideable and tamable.
Armor Swapping: Armor & Elytra can be swapped from the hotbar, like Bedrock Edition.
Feathery Falling Boots: Feather Falling Boots do not break Farmland.
Drop More Experience: Players drop much more experience on death, scalable to their level.
Snowy Leaves: Leaves turn white (grayish) when it snows.
Colorful Sheep: Sheep can rarely spawn with any colors.
Larger Slimes: Slimes & Magma Cubes can spawn one size larger than normal.
More Snacks: Glow Berries, Sweet Berries, and Cookies are eaten faster.
Random Times: Freshly generated worlds can begin at any time of day.
Random Biomes: Players can spawn in any biome when generating a fresh world.
Random Weather: Freshly generated worlds can begin during any weather event.
Safe Cactus: Cactus items are not destroyed by Cactus blocks.
Never Break Eyes: Eyes of Ender never break.
Rocket Boosting: Rockets boost when riding in vehicles or mounts.
Editable Signs: Signs can be re-edited.
Better Night Vision: Night Vision is affected by its amplifier.
True Multishot: Multishot supports more levels, and shoots more arrows.
More Tridents: Tridents have a higher drop rate from Drowned.
Never Too Expensive Repairs: Anvils will never say a repair is Too Expensive.
Variant Spawners:Â Dungeons in certain biomes replace their Spawner mob with more fitting ones. Zombies in Oceans > Drowned, Zombies in hot biomes > Husks, Skeletons in cold biomes > Strays.
Boats Ignore Waterlilies: Boats do not collide with Lily Pads, but they still break them.
Polar Bear Jockeys: Polar Bears have a low chance to spawn with a Stray riding them.