This is a fabric port/update of Mindful Eating. Original mod here.
Mindful Eating is a mod that attempts to encourage diversity of diet without negatively affecting player experience. It aims to achieve this in a few ways.
Diet's API is used to detect what food group the last food eaten belongs to, and reducing exhaustion (loss of saturation/hunger) by 75% from an activity tied to that group - meaning that the same amount of food will take 4 times as long to use up, when doing a valid activity (such as running, mining, healing etc). This can be switched back to Diet's regular mechanics, and the percentage of exhaustion reduced can be configured. The relationships between food group and exhaustion source can also be configured, but the default values are:
- Fruit - swimming
- Vegetables - sprinting and jumping
- Grains - mining
- Proteins - fighting
- Sugars - healing and the hunger effect
This mechanic is communicated through the changing of the hunger bar icons, which will now reflect the group of the last food that you ate. When you are doing an activity with reduced exhaustion, a bounce will pass along your hunger bar icons. This is compatible with Appleskin's visual changes to the hunger bar.