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This mod adds various badges with powerful effects to Cobblemon!

Dependencies:

If you'd like to support me, I have a Patreon <3.

How to use the mod

  • You obtain elemental type points when defeating pokémons depending on their types.
  • When reaching a certain amount of points (configurable) you obtain the corresponding badge!
  • Obtaining more points will even upgrade your badges!
Every Badge and their Effects

Bug

  • Tier 1:
    • +10% Jump Strength
  • Tier 2:
    • +25% Jump Strength
    • Immunity to Decay
  • Tier 3:
    • +50% Jump Strength
    • Immunity to Decay
    • Inflicts Decay for 10s when attacking
  • Tier 4:
    • +100% Jump Strength
    • Immunity to Decay
    • Inflicts Decay for 10s when attacking

Dark

  • Tier 1:
    • +0.1 Sneaking Speed
  • Tier 2:
    • +0.25 Sneaking Speed
    • Immunity to Blindness
    • Inflincts Blindness for 10s when attacking
  • Tier 3:
    • +0.5 Sneaking Speed
    • Immunity to Blindness
    • Inflincts Blindness for 10s when attacking
    • Permanent Night Vision
  • Tier 4:
    • +1 Sneaking Speed
    • Immunity to Blindness
    • Inflincts Blindness for 10s when attacking
    • Permanent Night Vision
    • Immunity to Darkness

Dragon

  • Tier 1:
    • +0.5 Entity Interaction Range
  • Tier 2:
    • +1 Entity Interaction Range
  • Tier 3:
    • +1.5 Entity Interaction Range
  • Tier 4:
    • +2 Entity Interaction Range

Electric

  • Tier 1:
    • +10% Speed
  • Tier 2:
    • +25% Speed
  • Tier 3:
    • +50% Speed
  • Tier 4:
    • +100% Speed

Fairy

  • Tier 1:
    • +10% Attack Speed
  • Tier 2:
    • +25% Attack Speed
  • Tier 3:
    • +50% Attack Speed
  • Tier 4:
    • +100% Attack Speed

Fighting

  • Tier 1:
    • +10% Attack Damage
    • +0.1 Sweeping Damage Ratio
  • Tier 2:
    • +25% Attack Damage
    • +0.25 Sweeping Damage Ratio
  • Tier 3:
    • +50% Attack Damage
    • +0.5 Sweeping Damage Ratio
  • Tier 4:
    • +100% Attack Damage
    • +1 Sweeping Damage Ratio

Fire

  • Tier 1:
    • -25% Burning Time
    • Attacking set the target on fire for 3s
  • Tier 2:
    • -50% Burning Time
    • Attacking set the target on fire for 3s
  • Tier 3:
    • -75% Burning Time
    • Attacking set the target on fire for 10s
  • Tier 4:
    • -100% Burning Time
    • Attacking set the target on fire for 10s
    • Permanent Fire Resistance

Flying

  • Tier 1:
    • +10% Flying Speed
    • -25% Fall Damage Multiplier
  • Tier 2:
    • +25% Flying Speed
    • -50% Fall Damage Multiplier
  • Tier 3:
    • +50% Flying Speed
    • -75% Fall Damage Multiplier
  • Tier 4:
    • +100% Flying Speed
    • -100% Fall Damage Multiplier

Ghost

  • Tier 1:
    • -5% Gravity
    • +1 Safe Fall Distance
  • Tier 2:
    • -10% Gravity
    • +3 Safe Fall Distance
  • Tier 3:
    • -25% Gravity
    • +6 Safe Fall Distance
  • Tier 4:
    • -50% Gravity
    • +10 Safe Fall Distance

Grass

  • Tier 1:
    • +0.5 Step Height
  • Tier 2:
    • +1 Step Height
  • Tier 3:
    • +1.5 Step Height
  • Tier 4:
    • +2 Step Height

Ground

  • Tier 1:
    • +0.1 Block Break Speed
  • Tier 2:
    • +0.25 Block Break Speed
  • Tier 3:
    • +0.5 Block Break Speed
  • Tier 4:
    • +1 Block Break Speed

Ice

  • Tier 1:
    • Immunity to Freezing
  • Tier 2:
    • Immunity to Freezing
    • Ability to walk on powder snow
  • Tier 3:
    • Immunity to Freezing
    • Ability to walk on powder snow
    • Inflicts Slowness for 10s when attacking
  • Tier 4:
    • Immunity to Freezing
    • Ability to walk on powder snow
    • Inflicts Slowness for 10s when attacking

Normal

  • nothing

Poison

  • Tier 1:
    • Immunity to Poison
  • Tier 2:
    • Immunity to Poison
  • Tier 3:
    • Immunity to Poison
    • Immunity to Wither
  • Tier 4:
    • Immunity to Poison
    • Immunity to Wither

Psychic

  • Tier 1:
    • +0.5 Block Interaction Range
  • Tier 2:
    • +1 Block Interaction Range
  • Tier 3:
    • +1.5 Block Interaction Range
  • Tier 4:
    • +2 Block Interaction Range

Rock

  • Tier 1:
    • +0.5 Armor Toughness
  • Tier 2:
    • +1 Armor Toughness
  • Tier 3:
    • +2.5 Armor Toughness
  • Tier 4:
    • +5 Armor Toughness

Steel

  • Tier 1:
    • +1 Armor
    • +0.1 Explosion Knockback Resistance
  • Tier 2:
    • +2.5 Armor
    • +0.25 Explosion Knockback Resistance
  • Tier 3:
    • +5 Armor
    • +0.5 Explosion Knockback Resistance
  • Tier 4:
    • +10 Armor
    • +1 Explosion Knockback Resistance

Water

  • Tier 1:
    • +0.25 Water Movement Efficiency
    • +1 Oxygen Bonus
    • +0.25 Submerged Mining Speed
  • Tier 2:
    • +0.5 Water Movement Efficiency
    • +2.5 Oxygen Bonus
    • +0.5 Submerged Mining Speed
  • Tier 3:
    • +0.75 Water Movement Efficiency
    • +5 Oxygen Bonus
    • +0.75 Submerged Mining Speed
  • Tier 4:
    • +1 Water Movement Efficiency
    • +10 Oxygen Bonus
    • +1 Submerged Mining Speed

Project members

Harmex

Member

Details

Licensed ARR
Published 8 days ago
Updated 5 days ago