Audaki Cart Engine - Release 4.1
(faster & better Minecarts)
Starting from v4.1 you can configure the max speed by using:
- /gamerule minecartMaxSpeed
- Generic max speed for all carts unless overridden
- default 8
- /gamerule minecartMaxSpeedPlayerRider
- If not 0, overrides speed only for player ridden carts
- default 20
- /gamerule minecartMaxSpeedOtherRider
- If not 0, overrides speed only for non-player ridden carts
- default 0
- /gamerule minecartMaxSpeedEmptyRider
- If not 0, overrides speed only for rideable carts that are
- default 0
Video Showcase
Video: https://www.youtube.com/v/i9WxH_ehMRo
New in Release 4.0
- Rebase mod on improved minecarts experiment
- The experimental code will be activated for all carts
- Rideable carts will be set to /gamerule aceCartSpeed (default 20) blocks per second
- All other carts will be set to 8 blocks per second speed
- Due to the new minecart experiment we now have the following features
- Full-Speed around corners
- Full-Speed around hills
- Consistent Jumps
- Perfect 1-tile brakes
- ROLLER COASTER MECHANICS
New in Release 3.1
- Brakes now stop a ridden cart in exactly 1 brake tile
New in Release 3.0
- 34m/s speed in all directions
- Now works full-speed on slopes & inclines
- Now works full-speed on diagonals
- Faster Direction Changes
Other Features
- 100% glitch-free
- Redstone builds unaffected
- Hand-Designed & Play-Tested
- Designed for Vanilla Survival
- Fabric Only
Foundation
Audaki Cart Engine offers well designed and properly balanced, competitive and viable cart-based passenger transportation.
This mod is a server-sided (and SSP) mod based on Fabric.
This mod was created since other mods I found which increased the speed of minecarts didn't work with existing rail lines and they broke most redstone stuff when your cart moved with more than 10m/s.
I wanted a mod which works with existing rail lines and with redstone mechanisms!
Quality Engineering
This mod is currently a huge overhaul of the vanilla minecart code to support higher speeds (up to 34m/s) while still supporting existing lines with curves, ascending and descending rail pieces are no problem.
Additionally redstone rails like detector and activator rail still work.
The Cart Engine was tested under a lot of different conditions but if you find an edge case it'll be fixed
Game Design / Balancing
The goal for this mod is not just to implement a new Cart Engine of course, but also to provide good game play!
To support this goal a whole lot of stuff was tweaked so the powered rail (i.e. Gold) required to reach certain speeds is well balanced, so creating a high-speed railway is actually a proper end-game goal.
Additionally the speed is balanced in a way that riding the railway is a lot of fun and it's better than packed ice.
Due to the balanced acceleration curve railways can still be used early-game with lower speeds and less gold investment
Construction Tips for Consistent Speed
Thanks @BeardedThorgi, See:
https://github.com/audaki/minecraft-cart-engine/wiki/Construction-Tips-for-Consistent-Speeds
Features / Balancing
- Raised maximum speed from 8m/s to 34m/s for carts with passengers
- Designed acceleration to require more powered rails for higher speeds
- Designed acceleration to feel good and somewhat train-y.
- Tweaked "kick-start" speed when starting from a standing block with a powered rail
- Carts temporarily slow down for direction changes, Detector & Activator Rails, but keep momentum and regain speed afterwards
- Fixed a long-standing vanilla bug that doubles the Cart Movement Speed when a block is skipped in a tick
- The mod can be added and removed at any time and everything will work. It's 100% vanilla.
Enjoy!