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ULTRACRAFT 1.20.1-2.1.1

Changelog

Mainly fixing annoying bugs from the initial release

Major Changes

  • Fixed Overheat Nailgun being uncraftable
  • Fixed rare client crash caused by style bonus nullref
  • Fixed the last target of a piercing shot not actually taking the damage of all remaining pierces due to I-Frames
  • Fixed Hell Bullets doing vanilla thrown projectile damage, which scales with difficulty
  • Fixed Persistent Projectiles being parriable when stuck in ground
  • Fixed Slam storage.. storage(?) issue
  • Fixed alternate revolver hammer pull not working like in the original
  • Hopefully fixed issue with enemies in levels not despawning properly
    • If it does work, that should also fix stained glass windows sometimes staying behind when a level instance gets destroyed
  • Improved Drone parrying
  • Improvements to Levels
    • All Levels Entrance Elevator door trigger has been expanded
    • All Level Unlock Triggers have been expanded
    • With some rare exceptions, none of the Rooms in Levels should have Reset Timers anymore
    • Prelude2 // Straight to Hell
      • Expanded first spawn trigger in BigOutdoors Room
      • Changed mainRoom wave 2 Schism placement to guide players towards the right door more naturally
    • Limbo1 // Illusionary Paradise
      • Fixed softlock in room-68
      • Moved spawn trigger in room-69 slightly
      • Fixed one of the doors in room-69 not locking properly
      • Made decorative Maurice in the room with the red skull more visible
    • Limbo2 // Halls of the Blameless
      • Nailgun Pedestal now gets removed after obtaining the Nailgun to reduce confusion
      • Made Odd5ShapedRooms Spawn Trigger harder to skip accidentally
      • Reduced delay before second wave in FirstRoomIEverMade
  • Added a safeguard that fixes an edit mode desync preventing focusing of blocks
  • Hopefully fixed or at least improved door desyncing issue
  • Fixed Coin Splitting
  • Hitscans can no longer hit dead entities
  • Fixed all Mod Explosions doing 2.25x the damage they were supposed to
    • Fixed Mod Explosion damage boost towards non-mod entities also affecting Players
    • Fixed Mod Explosion damage scaling with difficulty
  • Fixed double//triple//multi kill style bonuses not working correctly
  • Fixed Style Bonus Weapon Staleness still being used when only one Weapon is held//equipped
  • Fixed a rare crash involving enemies in levels dying
  • Fixed alternative cybergrind loot tables for enemies being messed up, resulting in nothing being dropped at all
  • Made getting locked out of the destiny-chapel Limbo Challenge Structure harder
  • Hopefully fixed Structures and Levels being breakable when they shouldn't be
  • Fixed typo in Triple Kill
  • Fixed Main Menu Crashing the game when using Vivecraft
  • Added Travel Button to Pause Screen while in a level
  • Added Drone dodging behavior back
  • Fixed Hideous Mass Harpoon Velocity being way too high because I forgor to normalize a vector
  • Fixed V2s Arm Progression Item Drop (or any that are set to not give actually an item really) not working properly
  • Room Mapping Blocks can now be set to not use the reset timer using /edit attribute set room resetCooldown never
  • Fixed Progression Item Entities being.. pick-uppable..? multiple times
  • Fixed Swordsmachine (2nd phase only) spawning with too little health
  • Fixed Swordsmachine not dropping a Shotgun Progression Item when mob loot is disabled
  • Fixed Vanilla and Progression Item Entities being destroyed by slamming on them
  • Fixed ████████ not being stackable
  • Fixed Sneak and Sprint state sort of getting stuck server side when enabling hivel mode
  • Offhand punches now get disabled when no arm is unlocked (feedbacker is still unlocked by default)
  • Punching while having a locked arm equipped, now switches to the first unlocked one automatically

Tweaks

  • Reduced Hell Bullet damage (6 -> 5)
  • Made Interrupting Swordsmachines Melee Attacks easier
  • Made Coin Splitting easier
  • Made Hideous Mass Enrage faster and reduced all of its Attacks Cooldowns
  • Reduced Malicious Face Attack Cooldown
  • Slightly improved Overpump Knockback

Minor Changes

  • Finally removed the Console spam caused by datafixers missing from entities
  • Updated Russian Translation
    • Thanks to closet748, it's no longer scrapped
  • Added debug nbt tag to mod enemies
    • setting it to true does debug stuff with the enemy
    • currently it only makes melee interruptable enemies glow while they are interruptable
  • Changed draw order of Style Bonuses
  • Fixed a small bit of weirdness with weapon loadouts
  • Added more Hell Mass to Demons
  • Travelling between dimensions now cancels slams
  • Fixed Limbo Decal Structure gateway2 having a stripe of red terracotta
  • Terminals without Owner can no longer be customized by any Player
  • Fixed Hideous Mass T-Posing under specific conditions after an Attack animation
    • no more funi flesh doggo :pensive:

Resource Changes

  • Fixed minor issue with ultracraft:bright_panel blockstate//model

Files

ultracraft-1.20.1-2.1.1.jar(10.87 MiB) Primary Download
ultracraft-1.20.1-2.1.1-sources.jar(8.06 MiB) Download

Project members

absolutelyaya

Owner

Details

Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published a year ago
Updated a month ago