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ULTRACRAFT 1.20.1-2.1.3

Changelog

Major Changes

  • Added an OST composed by various Ultrakill Fan//UST Composers
    • Prelude 1 - Beyond the Fire by Triage
    • Prelude 2 - Inferno by Efefski
    • Prelude 3 - Wardens of Hell by Psykomatic
    • Limbo 1 (intro) - Mirage of Paradise by Oxblood
    • Limbo 1 - Truth of the Broken Screen by Oxblood
    • Limbo 2 - Blameless by Efefski
    • Cybergrind - Infinite by Efefski
    • And more Tracks to come!! (very exciting)
    • All Tracks have Music disks for both their calm and combat version (if applicable)
      • These currently cannot be obtained in survival. I'll think of something for that.
    • Everyone involved has done a fantastic Job and were a joy to work with. If you like their work, please consider supporting them!
  • Remade limbo2
  • Made slight changes to limbo1
  • Fixed a soft-lock in prelude1
  • Fixed the Level Unlock Trigger in prelude1 being too big
  • Major Improvements to the Music System
    • When the Game is paused or the local player is dead, the music will lower in pitch and volume
    • Combat Music is now triggered by all Hostile entities, not just ultracraft enemies
    • It's now possible to set multiple Tracks per Level
    • Added a Popup that shows up whenever a new Track starts playing, and it has sufficient metadata
      • It says the Name and Author of the Track along with a neat colored stripe
      • To add credit pop-ups for non-ultracraft music, make a resourcepack containing a music.json file in the same directory that the sounds.json would go in
    • Music will fade out when the Level is finished (or in other words, when a Force Travel Trigger is entered)
    • For more info on the specifics, refer to the Resource Changes Segment
  • Added Music to Cybergrind
    • You can put your own cybergrind playlist in the game using a Resourcepack that replaces the sound ultracraft:music.cybergrind
  • Added Support for Custom Layers // Level Collections using Datapacks
  • Rage is now a Potion Effect
    • Doesn't alter any stats by itself
    • Makes any living entity have the rage halo
    • Makes any living entity red
      • except for those in the entity type tag ultracraft:no_rage_tint
    • If applicable, Enemies Enraged Behavior will be used while having the Effect, regardless of other requirements like Health
  • Added Emissive Layer to Hideous Mass Enraged and Dying Textures
  • Added separate Emissive Texture for Enraged Swordsmachine
  • Changed Pixel [42,45] of the Uncracked Cerberus Entity Texture from #7c7c7c to #7d7d7d
  • Added New Progression Unlock Items
    • Feedbacker - Unlocks the Feedbacker Arm
    • Hivel Wings - Unlocks Ability to toggle High Velocity Mode
    • Absorbant Plating - Unlocks Blood Healing Ability
    • All of these Items are unobtainable in Survival per default; They were just added for map and modpack creators pretty much
    • If Trinkets is installed, these Items lose their Progression Unlock Functionality and are used as equippable Trinkets instead.
      • If the Gamerule ultra-startAsV1 is enabled, then the basic mechanics always work regardless of whether the Trinkets are equipped or not!
  • Added Trinkets Support (optional)
    • This is mainly for Modpack Creators that want more control over ultracraft core mechanic unlocking//progression.
  • Added Fancy Carpet Variants in all Colors
  • Fixed players that kept their inventory due to a checkpoint still dropping XP
  • Added System that automatically detects whether a damage type is applied every tick
    • This only affects IFrames in Hivel Mode
    • The List of detected Damage Types isn't saved; it'll be cleared when the server//world is closed
    • Damage Types that were detected as per tick will use iframes as if the player wasn't in hivel
  • Schisms can now be interrupted by punching them with the feedbacker while they're firing; this kills them instantly
  • Fixed the carry on Mod allowing picking up and placing blocks within modification suppressed areas
  • Edit Mode Blocks can no longer be picked up using the carry on Mod
  • Changed how respawning is handled again
  • Fixed the You're in Grave Danger Mod still clearing the Inventory and placing a Grave for Players in Levels or with an active Checkpoint
  • When being rescued from a Level (which shouldn't normally be necessary), you now get teleported to your own Spawn Point instead of World Spawn
  • Added Fake Leaves Block
  • Fixed Swordsmachine seething with rage so hard that it doesn't actually do anything
  • Replaced all leaves and.. "leaves" in limbo dimension and structures belonging there with Fake Leaves
    • This change doesn't change old worlds retrospectively ofc
  • Replaced all Levels kill planes with the new Edit Mode Abyss Triggers
    • aside from the abyss at the end of prelude3 because funi
  • Fixed Tundra//Agony stun animation not playing
  • Fixed Thrown Machineswords not saving Sword Item data
  • Fixed Swordsmachine getting stuck in a interruptible state when interrupted

Settings & Config

  • Added Server Config DisableModificationSuppression which allows disabling Edit Mode Room Modification Suppression; Default is false
    • Or in other Words, it lets you break and place Blocks in otherwise protected Areas, like Levels
  • Added Server Config ProtectNature which disables natural blocks like flowers and grass to be broken by ultracraft explosions; Default is false
  • Changed default value for UnlockCustomLevels Server Config to false
    • If your Server//World is set to the old default value, the config will update to reflect this change automatically upon loading next.
  • Added a new Gamerule ultra-startAsV1; Default is true
    • Whether Hivel Wings, Blood Healing and the Feedbacker are unlocked per default
    • This Gamerule can be used in conjunction with the new Progression Unlock Items to add more progression to maps//modpacks
  • Added Client Setting armSkinFirstPerson; Default is true
    • Whether the First Person offhand arm skin is replaced by that of the equipped ultracraft arm
  • Added Client Setting onlyShowarmWhilePunching; Default is false
    • Whether the First Person offhand arm is always visible when holding an item and an ultracraft arm is equipped
  • Added Client Setting hideVanillaHotbar; Default is false
    • Whether the Vanilla Hotbar is hidden; all other HUD elements stay.
  • Due to an Internal name change, your Third Person ultracraft Arm Skin Setting might be reset to its default value

Commands

  • Added new Debug Command /ultracraft debug clearLikelyPerTickDamageTypes
    • Clears the List of automatically identified per-tick damage types

Tweaks

  • Nerfed Nailgun Damage a little
    • Heatsink Nails against Enemies (0.3 -> 0.25)
    • Heatsink Nails against Players (0.3 -> 0.1875)
    • Regular Nails against Players (0.3 -> 0.225)

Minor Changes

  • Crops now break from slamming//explosions
  • Slam block breaking area was extended upwards by one Block
  • Made Bright Panels actually bright (they now emit Light Level 6)
  • Removed Clair de Lune Music Disc from V2s Loot Table
  • Fixed Wing Customization Screen messing up FoV Effect Scale Setting
  • Progression Unlock Items now don't get consumed upon use while in creative
  • Progression Unlock Items now use Ultracraft Titles instead of Vanilla ones
  • Knuckleblaster Unlcok Item is no longer Stackable
  • Edit Mode HUD now renders behind chat
  • Fancy Carpet is no longer Waterloggable
  • Fancy Carpet is no longer Flammable
  • Added Band-Aid fix for sky block textures getting messed up when using Sodium
    • Shaders still make the skybox invisible tho unfortunately
  • Finally added some missing Icons to the /ultracraft config screen
  • Changed Interruptable Charge rendering
  • Changed Schism Interruption-Explosion positioning slightly
  • Changed Stray Interruption-Explosion positioning slightly
  • Added Dispenser Behavior to Blood Buckets
    • You'd think that stuff would just kinda work automatically, but I guess not
  • Fancy Carpet now doesn't break when placement conditions aren't met anymore
  • Fancy Carpet can now be placed on any Block that isn't Air
  • Machinesword is no longer a two-handed weapon when using Better Combat
  • Hideous Mass doesn't contribute to the Music State while it's hidden

Edit Mode Changes

  • Rooms can now be Parented to Rooms (yay, recursion)
    • Added /edit config recursiveRooms, which toggles whether Rooms you place while having another Room focused, will be parented to the selected Room or just be placed as new Root.
    • Focusing a Room that's part of a Room Hierarchy, the entire Hierarchy is rendered
      • Added /edit config showRelations, which toggles whether colored lines between related Rooms are shown (default: true)
    • Rooms will tick regardless of whether their parent room is active (or in other words, the hierarchy doesn't affect Rooms Ticking)
    • Recoursive Rooms are disabled by default for convenience
  • Changed the Edit Mode Renderer a lot to make rendering the Room Hierarchies easier//possible without more bloat
  • Added new Edit Mode Blocks to control Music in Levels
    • Music Listener
      • Changes the currently playing Soundtrack Key of everyone in the Room while the bound local flag activates
      • If stopOnDisable is enabled, the currently playing Soundtrack Key of Players will be cleared (meaning the music stops) upon the bound local flag deactivating.
    • Music Trigger
      • Changes the currently playing Soundtrack Key of Players that enter its Area IF the bound local flag is active
      • If the Track Key is already playing for the Player, it won't do anything
    • To stop the currently playing music, either set the key to an unused value, or leave it empty
    • When a Track Switches, the last one will fade out and the next one will Fade in to make for a smooth transition
  • Added Attribute forceDestination to ForceTravelTriggers
    • If this value is set, the player won't get a choice on where they travel
    • If openRanking is enabled, they'll still be shown the Ranking Screen; however, the next Level button will always lead to the forced Destination and the Select Level Button is Disabled
    • If openRanking is disabled, they'll travel to the forced Destination immediately after the Travel Screen intro Animation finished
    • It takes an Identifier being either a level or layer dimension id (in other words a valid destination) and its Default Value is none
    • The Default value can be restored by setting it to any of the following: [null, none, default]
  • Improved Edit Mode Block removal handling
    • In other words, all children // the parent of a broken Block now immediately know that it was removed
  • Added new Edit Mode Block "Abyss"
    • Acts as a Trigger that applies damage and teleports players that enter its Area to its Block Position (or rather the first solid Block below it (in a range of 16 Blocks))

Resource Changes

  • The Icon for the Sound Listener Mapping Block is now used for Music Listeners instead
  • Changed how Music in the Level Metadata works
    • You can now set multiple Tracks for the same Level
      • Their Key (value in quotes "" before the colon :) will be their Track ID
      • Any String works as a track Key. If you set the key to be default, it will start playing immediately upon entering the level
    • Added title, author and color Fields
      • These will be used for a pop-up that shows up whenever the Track starts playing, IF an author is set
    • Added combat-threshold Field
      • The music will automatically switch to the combat version if there are more enemies than the combat-threshold around the local player
      • Default is 0, so if there's 1 Enemy, the Combat track variant will play
    • Added no-calmdown Field
      • Setting this to true makes it so that once the combat track is playing, it won't go back to the calm track anymore
      • This is used in Limbo3 for example
  • Added unlocked Field to Level Metadata
    • This defines whether a Level should always be unlocked. The default is false
  • Changed the order Clair de Lunes Music disc description to be more uniform with minecraft (it's now Author - Title and not the other way around)
  • Added fragile_nature Block Tag
    • Fragile Plants like Flowers and Leaves were separated into this tag to allow for nature to be protected from ultracarnage using the new ProtectNature Server Config
  • Crops were added to the fragile_nature Block Tag
  • Translation Keys for Layer Buttons changed (screen.ultracraft.travel.layer<index> -> layer.ultracraft.<layer-name>)
  • Clair de Lune (Music Disc) Identifier changed (ultracraft:clair_de_lune -> ultracraft:disc/clair_de_lune)
  • Changed Progression Item Tooltip color (item.ultracraft.progression-item.lore | §8 -> §7)
  • Renamed Fancy Carpet Block (block.ultracraft.carpet | Fancy Carpet -> Blue Fancy Carpet)
  • Added missing translation key for Server-Join-Info (message.ultracraft.parry-chaining)
  • Fixed typo in translation key for Server-Join-Info (message.ultracraft.fall-drowning -> message.ultracraft.drowning)
  • Changed Level Rescue Messages
  • Fixed Culling issue in Pedestal Model

Files

ultracraft-1.20.1-2.1.3.jar(93.97 MiB) Primary Download
ultracraft-1.20.1-2.1.3-sources.jar(91.14 MiB) Download

Project members

absolutelyaya

Owner

Details

Licensed MIT for Code and CC BY NC 4.0 for Art Assets
Published a year ago
Updated a month ago