Applied Energistics

Applied Energistics

Mod

A Mod About energy, and matter and getting stuff done! Probably.

Client and server EquipmentStorageTechnologyWorld Generation

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Applied Energistics has been archived. Applied Energistics will not receive any further updates unless the author decides to unarchive the project.
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Changelog

  • Interfaces now dump items for crafting patterns in "Sets" rather then dumping all of the first item, and then the next.
  • Terminals now appear 'fluix colored' when set down instead of blue.
  • Crafting Terminals now appear 'fluix colored' when set down instead of blue.
  • Crafting Monitors now appear 'fluix colored' when set down instead of blue.
  • Storage Monitors now appear 'fluix colored' when set down instead of blue.
  • Fixed Bug with Trapped Chests and Double Chests being considered part of the same "Double Chest"
  • Added ME Creative Cell - contains an infinite amount of items that have been partitioned on to it.
  • Improved network utilization when a network is having power issues.
  • Performance Improvements when modifying large networks.
  • Rewrote Util Api, to be more expandable in the future.
  • Added Memory Card API
  • Added ME Bus Memory Card that can save, and restore settings.
  • The Partition Editor can now configure Comparison modes for Storage Cells
  • The Fuzzy Storage Buss can now have its Comparison mode changed.
  • The Interface can now opt-out of crafting when exporting.
  • The Interface can now be configured into a blocking mode.
  • Fixed bug with recursive network inclusion.
  • Fixed bug with storage bus settings and network inclusion.
  • Storage Monitor can now display up to 999B.
  • Terminal Slots can now display up to 999B.
  • Terminal Tool tips can now show up to 9,223,372,036,854,775,807
  • Terminal now supports RegEx
  • Added Setting on terminal screen to control cursor/focus behavior.
  • Added NEI Sync Setting for terminal search box.
  • Fixed Dark Cable rendering.
  • AE now black lists its blocks from portal gun and gravity gun.
  • AE Controller GUI now has a scroll bar.
  • AE Controller GUI now render items with basic 'lit' appearance so they look less flat .
  • Controller now shows tooltips for Items in the GUI.
  • Can now configure Allowed vs Rejected items on Partition Editor, and Storage Bus.
  • If identical recipes are placed in separate interfaces AE will rollover/load bance the processing, useful with #18
  • Fixed a bug where storage cells could be stored in them selves ( again ).
  • You can now select what power units display in the controller.
  • Crafting Monitor now reports data responsively and uses less bandwidth.
  • Power Display on the the controller now reports network usage ( + subnetwork usage ).
  • Power Display now reports "IDLE" usage when offline.
  • Fixed issue with no power usage when drawing power from LP.
  • Facades - Support for colored facades. ( RC Glass )
  • Matter cannon now works on Ender dragon and End Crystals.
  • Fixed an issue where Power Relays can register multiple times on a single network.
  • Upgraded Version checker to support channels, and report updates for dev builds.
  • Added an option to disable conversion matrices on Storage Monitors
  • Black List API now supports black listing an entire ItemID ( API )
  • Partition Editor now functions on all storage cells, not just Basic Cells. ( API )
  • Fixed bug with Import buses not skipping items it can't store, and continuing.
  • Re-did the rendering of storage monitors items.
  • Fixed crash when Grindstone crank is moved, or destroyed and he renderer isn't cleaned up.
  • Entropy Accelerator now drains power again ( whoops? )
  • Vastly improved bandwidth usage for terminal new version uses about 40% the bandwidth for large payloads, also faster.
  • Partition Editor no longer forces cursor focus into text box.
  • Redstone dust can no longer be placed on dark cable.
  • Fixed a bug with Rendering of Dark Cables and colored variants.
  • Fixed a distance bug with the matter cannon when shooting mobs.
  • Removed White listing on transition planes, leaving only the black list.
  • Cables / Buses / Terminals in Inventory now appear as Fluix Colored.
  • Added BlackList API to IMEInventoryHandler
  • Fixed bug with Dark cable and Power Relays.
  • Fixed an issue with Storage Buses and terminals desynchronizing on some storages.
  • Re-did storage monitor syncing.
  • Added Storage Monitor API.
  • Text changes for tooltips for Level Emitter.
  • AE Now detects changes in item / block ID during construction.
  • Fixed bug with Storage Bus extracting items against ISided Rules. ( rc8 )
  • Storage Bus Now hides items from its reported inventory if they are not extractable. ( rc8 )
  • Fixed a synchronization issues in pattern encoder.
  • Items forced out of the interface for crafting now go the correct direction in pipes.
  • Performance increases for MAC, when refreshing network, and when using it as an inventory, such as a storage bus.
  • Fixed a potential crash in crafting system.

Files

appeng-rv13-a-mc152.zip(1.16 MiB) Primary Download

Project members

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Details

Licensed ARR
Published 8 months ago
Updated 8 months ago