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Alfheim 1.1

Changelog

Changelog File (Include Previous Versions)

Alfheim Version 1.1 Changelog - 2023-11-18

Now depends on Red Core 0.5

Now depends on MixinBooter 8.6

Changed

  • Lighting engine will now schedule updates no matter if that chunk is loaded, which is different from vanilla but potentially fix areas lighting being weird when going far away
  • Made the logic for capping the client updates per frame dumber which should fix performance drops on lower end hardware (Fixes #20)
  • Made all head-cancels overwrite instead
  • All overwrites now make the scope of the overwritten methods public to prevent access level conflicts at runtime
  • Updated the in game description to the new short description
  • Updated to Red Core 0.5

Fixed

  • Fixed a crash at start on Mohist (Probably any Bukkit implementation)
  • Fixed skins not working with Alfheim paired with some other mod (we don't know which)
  • Fixed unescaped unicode characters in the description

Internal

  • Switched to CurseUpdate for update checking
  • Switched to gradle-buildconfig-plugin entirely for project constants
  • Switched to Gradle Kotlin DSL
  • Switched to Adoptium
  • Moved logo to the root of the resources module
  • General cleanup
  • General typo fixing
  • Added missing since tags
  • Deprecated PooledLongQueue

Removed

  • Removed access transformed as overwrites can already do the job on their own

Files

Alfheim-1.1.jar(72.32 KiB) Primary Download
Alfheim-1.1-sources.jar(54.54 KiB) Download

Project members

Desoroxxx

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago