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Ancient Aether v0.9.0 - The Explore and Conquer Update

Changelog

Additions

  • Added Grape Vines
  • Added Sunset Rose
  • Added Elevetia
  • Added Wynd Sentry Stone
  • Added Wynd Sentry Stone Dungeon Block Variants
  • Added Wynd Lantern
  • Added Mutated Aechor Plant Boss
  • Found in Sentry Laboratories
  • Has 500 HP and a unique Bossbar Design
  • Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
  • Shoots Spore Bombs that spawn a cloud of poisonous Spores
  • Grows bigger when it has less than 50% HP
  • Spawn Cockatrice when it has less than 50% HP
  • Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
  • Added Laboratory Dungeon Key
  • Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
  • Added Shield of Inebriation
  • Has a 25% chance to give attackers the Inebriation Effect
  • Added Shield of Remediation
  • Makes the wearer immune to Inebriation
  • Added Divine Toolset
  • Found in Silver Dungeons
  • Replaces Pickaxe of Arkenzus
  • Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
  • Added Slammroot Plant
  • Replaces Trapped Sakura Blossoms
  • Added Slammberry
  • Launches the player in the air when eaten
  • Grants Nature's Boost Potion Effect
  • Added Divine Protection Potion Effect
  • Gives the player +2 Armor Toughness when active
  • Added Nature's Boost Potion Effect
  • "Bonemeals" the blocks, the player is standing on when activate
  • Added a recipe for crafting Armor Stand with Holystone Slabs
  • Readded recipe for crafting Paper out of Aechor Petals
  • Added Sun Forest Biome
  • Added Sky Lake Biome
  • Added Holystone Caverns Biome
  • Added Elevated Caverns Biome
  • Added Sun Well Structure
  • A decorative structure sometimes generating in Sun Forests
  • Added a new Wine Yard House Variant to Valkyrie Settlements
  • Added a new Ancient Aether Title Screen

Changes

  • Renamed Holystone Lantern to Ambrosium Lantern
  • Renamed Hellfire Lantern to Sun Lantern
  • Renamed Light Aerogetic Stone to Aeronautic Stone
  • Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
  • Renamed Unpowered Ancient Obelisk to Ancient Obelisk
  • Renamed Ancient Obelisk to Powered Obelisk
  • Renamed Cracked Slider to Slider Prototype
  • Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
  • Renamed Health Ring/Pendant to Ring/Pendant of Growth
  • Renamed Roothyrns to Slammroots
  • Renamed Legendary Loot Tier to Mythic
  • Reenabled original Crystal Trees
  • Aether Music now plays a lot more frequently agaon (this time without of overlapping)
  • Advancements now display if they are added/modified by Ancient Aether in their description
  • Grapes can now be used to place Grape Vines
  • Rebalanced Grape Nutrition and Saturation
  • Different lengths of Sky Grass now have different Hitboxes
  • Vases are now waterloggable
  • Slider Prototype no longer light up when powered, instead it will turn red/critical
  • Slider Prototype now lights up for a short amount of time every once in a while
  • Obelisk Activation Advancement Trigger is no longer hardcoded
  • Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
  • Windblower Functionality
  • Windblowers will now "puff" and change their texture when activated by Redstone
  • They will also now spawn a Windblow that pushes Entities when activated
  • If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
  • Windblows will dissappear after a while when they don't hit a block or entity Wind Blowers now use their Bottom Texture for Particles
  • Accessories that buff the players attributes will now display their ability as a tool tip
  • Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
  • Windblowers can now be mined faster with Hoes
  • Rebalanced Hermes Accessories
  • Rings now give a 3% Total Movement Speed increase
  • Pendant a 5% Total Movement Speed increase -Strength Stones now give 12% Total Attack Damage increase instead of 25%
  • Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
  • Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
  • Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
  • Fluffalos can now walk on Powder Snow
  • Fluffalos no longer take Freezing Damage
  • Reworked Slammroot Behaviour
  • Instead of running around, they now bounce towards the player
  • When they touch the floor, they "bonemeal" it
  • Increased their Attack Damage
  • Slammroots no longer take fall damage
  • Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
  • Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
  • Decreased Shadow Radius of Slammrots
  • Tweaked Aeronautic Leaper AI
  • Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
  • Skyroot Saplings can now grow into Fancy Skyroot Trees
  • Cockatrice can no longer spawn on Aerogetic Blocks
  • Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
  • Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
  • Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
  • Rebalanced Bronze Dungeon Loot Tables
  • Rebalanced Sentry Laboratory Loot Tables
  • Rebalanced Ancient Holystone Vase Loot Table
  • Rebalanced Ancient Sentry Vase Loot Table
  • Rebalanced Ancient Frozen Sentry Vase Loot Table
  • Candy Cane Swords are now in the "Rare" Loot Tier
  • Music Discs no longer have Loot Tiers
  • Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
  • Ancient Aether's lang file is automatically alphabetically ordered
  • Updated some lore descriptions to be more accurate
  • Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
  • Updated Mod Banner
  • Updated Mod Description
  • Improved the Mods Tag layout
  • Added Ancient Aether Items to Forge Tags
  • Reworked the Mod Folder Structure
  • Rewrote most of Ancient Aether's Codebase

Worldgen

  • Rewrote Worldgen to be a lot more optimized
  • Completely reworked Coast Gen
  • Generate in a more continuous disk like generation on island edges
  • Generate on multiple y-levels
  • Don't cover all parts of Island Edges
  • Reworked Worldgen with a lot more variation
  • Islands can now have a lot more dramatic Overhangs
  • There's also a lot more flat areas for a player to settle on Rebalanced Island Sizes
  • Islands can now have Underground Overhangs which have Holystone on the Surface
  • Sky Lakes now generate in Skyroot Biome Islands
  • Improved Elevated Islands Upper Isles Generation
  • Reworked Wyndcaps Mountain Gen to feel more natural
  • Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
  • Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
  • Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
  • Removed Large Icestone Veins from Wyndcaps Biomes
  • Reduced Biome Scale
  • Reworked Skyroot Sub-Biome Generation
  • "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
  • These biomes are also used for better Underground Structure Spawning
  • Sun Forests are a replacement to the Old Golden Skyroot Biomes
  • Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
  • Completely rebalanced Aether Flower Generation
  • Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
  • Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
  • Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
  • Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
  • Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
  • Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
  • Increased Flower Spawnrate inside of Wyndcaps Biomes
  • Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
  • Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
  • Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
  • Skyroot Groves now have a lot more colorful tree vegetation
  • Made Golden Oaks slightly more common in Skyroot Forests
  • Increased average Height of Skyroot Pine Trees
  • Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
  • Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
  • Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
  • Aether Dirt Patches now only generates in on higher y-levels
  • Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
  • Rebalanced Crystal Island Spawnrate
  • Crystal Island Surface Block now changes according to the Biome it generates in
  • Crystal Islands now use a new, more configurable Feature Type
  • Reworked Bronze Dungeon Generation again
  • Bronze Dungeons now have an inner and outer part
  • The Inner Part consists of rooms, libraries and the boss room in the middle
  • The Outer Part is made up of Holystone Tunnels
  • Removed all of the previous room variants and replaced them with new ones
  • Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
  • A Bronze Dungeon can now have multiple or no Surface Entrance
  • Bronze Dungeons now have entrances on the sides of islands again
  • Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
  • Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
  • Reworked Sentry Laboratory Generation
  • Sentry Laboratories are now an underground Wyndcaps Structure
  • Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
  • In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
  • Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
  • Rebalanced Valkyrie Settlement Spawnrate
  • Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
  • Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
  • Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
  • Silver and Gold Dungeons now generate more frequently
  • Tweaked Cloudbed Generation
  • Cloudbed Features are now more configurable via datapacks
  • Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
  • Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
  • Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
  • Mainly controlled by "above_bottom" and "below_top" fields
  • Still has an optional Height Provider
  • Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
  • Ancient Aether now makes more use of Biome Modifiers

Advancements

  • Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
  • Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
  • Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
  • The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
  • Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
  • Tweaked Advancement Tree layout

Compatibility

These following changes only apply when the mod inside the brackets is installed

  • Biome Generation of other Add-On Biomes is now handled by Ancient Aether
  • Ancient Aether Features now properly generate in other Add-On Biomes
  • Compatibility Recipes now give Recipe Book Pop-Ups
  • Compatibility Recipes are now saved under the Ancient Aether's namespace
  • [Aether Emissivity] Added compatibility Aether Emissivity
  • [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
  • [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
  • [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
  • [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
  • [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Redux' Cloud Layer and Caves no longer generate
  • [Lost Content] Added Ancient and regular Gale Vases
  • [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
  • [Lost Content] Item Rarities are now properly applied to Lost Content Items
  • [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
  • [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
  • [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
  • [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
  • [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
  • [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
  • [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
  • [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
  • [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed

Config

  • Added a client config for the Rarity Tooltip System
  • Added a client config for Moa Egg Tooltips
  • Added a client config for Dungeon Block Tooltips
  • Added a client config for Mutated Aechor Plant using a Custom Bossbar
  • Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
  • Added a client config for Ancient Aether overriding client and common configs on start-up
  • Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
  • Added a common config for Experimental Content+
  • Added a server config for Ancient Aether overriding server configs on start-up
  • Configs now have proper descriptions

Experimental Content

This content will only appear in game when the "Experimental Content" Config is set to true

  • Added Atmosine Crystals
  • Atmosine Crystals float upwards similar to Gravitite
  • They give of a dim light
  • Atmosine Crystals can be used as an Altar Fuel
  • Atmosine Crystals can be used as an Armor Trim
  • They don't generate naturally yet

Art

Ancient Aether

  • Updated Gravity Gravel Texture
  • Updated Sky Blues Texture
  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Skyroot Pine Leaves Texture
  • Updated Skyroot Pine Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Aerogel Glass Texture
  • Updated Aerogel Glass Door Texture
  • Updated Aerogel Glass Trapdoor Texture
  • Updated Aerogetic Stone Texture
  • Updated Aeronautic Stone Texture
  • Updated Corrupted Aeronautic Stone Texture
  • Updated Sun Lantern Texture
  • Updated Sentry Vase Texture
  • Updated Angelic Vase Texture
  • Updated Hellfire Vase Texture
  • Updated Windblower Texture
  • Updated Slider Prototype Texture
  • Updated Slider Prototype Model to be less confusing to place
  • Updated Ancient Obelisk Texture
  • Updated Powered Obelisk Texture
  • Updated Ancient Sword Texture
  • Updated Grapes Texture
  • Updated Ring of Growth Texture
  • Updated Pendant of Growth Texture
  • Updated Strength Stone Texture
  • Updated Mosaic Armor Trim Smithing Template Texture
  • Updated Solar Armor Trim Smithing Template Texture
  • Updated Slammroot Texture
  • Updated Slammroot Model
  • Updated Violet Moa Texture
  • Updated Royal Armor Trim Model Texture
  • Updated Fluffalo Spawn Egg Colors
  • Updated Slammroot Spawn Egg Colors
  • Updated Aeronautic Leaper Spawn Egg Colors

Ancient Aether Tweaks Pack

  • Updated Zanite Gemstone Texture
  • Updated Victory Medal Texture
  • Updated Lightning Knife Texture
  • Updated Flaming Sword Texture
  • Updated Lightning Sword Texture
  • Updated Holy Sword Texture
  • Updated Regeneration Stone Texture
  • Reverted Vampire Sword Texture

Ancient Aether Programmer Art Pack

  • Removed or reworked most of the old Programmer Art Textures
  • Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
  • Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active

Fixes

  • Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
  • Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
  • Fixed Slammroots not spawning properly
  • Fixed Sky Grass not being compostable
  • Fixed Slider Prototype having inside faces
  • Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
  • Fixed Ambrosium Campfire spawning Lava Particles
  • Fixed Valkyrum Lance not being held correctly by the player Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
  • Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
  • Fixed the max lenth of Sky Grass still consuming Bonemeal when used
  • Fixed Sky Grass not being flammable
  • Fixed Sky Grass generating in Deep Aether's Golden Biomes
  • Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
  • Fixed Bronze Dungeon Rooms sometimes not aligning properly
  • Fixed Bronze Dungeons sometimes having bugged chests
  • Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
  • Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
  • Fixed "Aerospace Traveller" Advancement not working properly
  • Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
  • Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
  • Fixed broken Tags
  • This issue should no longer appear since Tags are now handled via Datagen
  • Fixed some blocks and items not having a lore description
  • Fixed Ancient Aether Flower Pots not having a lang entry
  • Fixed Ancient Aether generating an empty Config Folder
  • Fixed Disabled Advancement sending errors in the log
  • Fixed Deep Aether Armor Trim Compat flooding the log with errors
  • Fixed Ancient Aether Version not properly displaying in the Mod Menu
  • Fixed a "missing character" at the end of the Mod Menu description

Removals

  • Removed Highland Viola
  • Removed Sakura Blossoms
  • Removed Sentry Lantern
  • Removed Angelic Lantern
  • Removed Gale Lantern
  • Removed Unused Ancient Guardian Mob
  • Removed Crystal Skyroot Grove Biome
  • Removed Crystal Skyroot Forest Biome
  • Removed Golden Skyroot Grove Biome
  • Removed Golden Skyroot Forest Biome
  • Removed Golden Thicket Biome
  • Removed Unused Crystal Grotto Biome

Files

ancient_aether-0.9.0.jar(10.07 MiB) Primary Download

Project members

Builderdog841

Owner

Details

Published a year ago
Updated 4 months ago