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Big Globe 4.10.0

Changelog

Changes for normal players

  • Added cave biomes.
  • River biomes no longer appear in oceans.
  • Axolotls now spawn in underground pockets. Due to vanilla logic, they only spawn when clay is below them. Not all underground pockets will have clay in them.
  • Molten rock in the core no longer spawns randomly. Instead, it's a smoother gradient.
  • Fixed saplings failing to grow outside of big globe worlds.
  • Fixed a lot of blocks not breaking quickly with the proper tool.
  • Fixed a few blocks dropping the wrong items.
  • Fixed bees not spawning in beehives in 1.20.5 and later.

Changes for data pack makers

  • Layers (the chunk generator kind, not the rock layer kind) have been split up into separate files. They are no longer in the world preset.
    • This makes it easier to tweak them, but also means any data pack which already did this will need to update.
  • Added a "noop"-typed layer, which does nothing, and does not have any configurable properties.
    • This layer type is intended for when you want to remove a layer with a data pack.
  • The molten_rock configured feature type has been removed.
  • Added new mechanism for data packs to add mob spawns to the world without replacing biomes.
  • Added new weighted random switch statement for scripts.

Files

Big Globe-4.10.0-MC1.20.6.jar(6.02 MiB) Primary Download

Project members

Builderb0y

Owner

Details

Licensed CC-BY-NC-4.0
Published 2 years ago
Updated a month ago