Changelog
Biomimicry 0.3 is here! this major update brings a lot of fixes, changes, additions and removals. let me tell you all the changes in this update:
Dependency Changes:
Because of external errors, we are saying goodbye to Create: Sifter and have replaced it with Ex Nihilo Sequentia. also, Create Slice and Dice should now be optional, for the players wishing for a little less automation. this brings the required mods down to 3, being Farmer's Delight, Ex Nihilo Sequentia and of course Create.
New Datapack:
Because of how much content is included with Ex Nihilo, I have decided to include a datapack, which is on by default, to disable most recipes. the item will still be in creative and JEI, u just can't access them in survival. Modpack makers are recommended to disable this datapack and make your own recipes using KubeJS or CraftTweaker.
Reworked Meat Paste:
Meat Paste, now replaced by Raw Meatball, has received a complete overhaul to make it more accurate to real life and a recipe that I am happy with.
Personal Creative Tabs:
the items and blocks have unionized, which all of them now residing in the Create: Biomimicry tab. If you would like for them to also be in the vanilla tabs, tell us in the discord or on github.
General Changes:
- Added Raw and Cooked Meatballs.
- Added Cheese and Cheesewheels
- Added Chopped Onions and Breadcrumbs.
- Added the Cactus Spear and the Cactus Spearhead, with the Cactus Spear being a new end-game weapon dealing 10 damage and having longer range, but being very rare to get
- The Infinite wheat grass has been removed from the honey recipe tree to make wheat grass rarer.
- Cactus Spikes have been renamed to cactus spines, as well as them no longer being a weapon with that role being taken by the Cactus Spear.
- Removed Carrot Paste, Sweet Berry Paste and the Dull Cactus Spine
- And Even More! Remember to join the discord if you want to tell me something and go to the github If you have any issues!