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Changelog

  • Updated to the latest version of NeoForge (21.1.76)

  • Updated to the latest version of GeckoLib (4.6.6)

  • Updated mod version tag to Beta

  • Added new melee weapon model adjustments

  • Added better class selection UI for Conquest

  • Added Wall Anchor wall decal blocks

  • Added Large Bell block

  • Added Tall Wall Flag block

  • Added metal ladder block

  • Added new Blood block for decoration

  • Added new Dead Fish block for decoration

  • Added new model, textures and animations for Springfield, Lewis Gun, Bazooka, Grease Gun, Browning 30cal, M1 Garand, Bar, Type26 and Type 99

  • Added Citroen 11cv Traction Avant model, textures and block

  • Added Citroen 11cv Traction Avant vehicle

  • Added new Fortress and Vicoli maps

  • Added Fortress and Vicoli to Domination map rotation

  • Added Binoculars item

  • Added Binoculars to Sniper and Commander classes

  • Added new model and texture for landmines

  • Added new UI for killfeed

  • Added new UI for game pop-ups

  • Added new UI for game information

  • Added new uniform textures for several nations

  • Added Morocco, Bulgaria, Vietnam, Serbia and Belarus flag calling card

  • Added 'Heal' particle

  • Added 'Alert' particle

  • Added the ability to view the player list while the match summary screen is present

  • Added "Cash" to scoreboard in Infected game-mode

  • Added new bullet eject sound for dirt/grass materials

  • Added new experimental shrapnel effect

  • Added new tick/tock sound effects for match stopwatch

  • Added new soft rendering effect to smoke particles

  • Added bullet eject sound effects for liquid

  • Bullets now ignore friendly bots

  • Game no longer displays player count if connection is lost

  • Made improvements to bot textures

  • Made improvements to class selection UI

  • Made improvements to bot Avoid and Medic AI goals

  • Made improvements to bot behaviour

  • Made improvements to muzzle flash and effects while aiming weapon

  • Made improvements to flame thrower flame particles

  • Made further improvements to weapon audio

  • Reduced amplitude of shake effects for plane fly-by

  • Reduced recoil of PPSH

  • Reduced volume of vehicle bullet sound effects

  • Reduced volume of local echo sound effects for weapons

  • Increased duration of bullet smoke

  • Landmines can now only destroy vehicles that are apart of a different team

  • Flamethrower now uses default muzzle flash texture

  • Viewing player list while in a vehicle now hides background

  • Anti-tank weapons can no longer be resupplied

  • Removed Prone temporarily in prep for 1.21.3 changes

  • Removed Shotgun loadouts from bots

  • Removed vote-kick capabilities

  • Fixed map vote after TTT match ends

  • Fixed wall blocks not connecting correctly

  • Fixed scaling of T34 Destroyed variant

  • Fixed ironsights for Sten MK2

  • Fixed hotbar UI not rendering non-equipment items in equipment slots

  • Fixed logo and splash text rendering over anti-cheat or ban information on main menu

  • Fixed bots not recovering from avoiding a grenade

  • Fixed enclosed rooms in Inferno matches

  • Fixed Domination and Conquest not sending all capture notifications

  • Fixed rendering of melon projectile while using Melon Cannon

  • Fixed rendering of next bots

  • Fixed defeat music overlapping in Infected game-mode

  • Fixed bottom of head missing from one of the bot textures

  • Fixed friend request notification displaying username as red

  • Fixed some settings descriptions rendering out of box

  • Fixed a variety of map effects causing crashes

  • Fixed attack strength scale not displaying when swinging melee item

  • Fixed being able to hover over buttons in the background of pop-up screens

  • Fixed Warped and Crimson wood types being impenetrable

Files

BlockFront-1.21.1-0.6.0.0b-RELEASE.jar(124.48 MiB) Primary Download

Project members

BoehMod

BoehMod

Organization

Details

Licensed ARR
Published 2 years ago
Updated 5 days ago