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Changelog
This version brings Breaking Changes.
Updating might make your mod incompatible with previous versions of the Library.
2.0.0
Added
Variant Loader
- Added a fallback variant parameter to getParameterDataFromVariant, allowing shared data to be centralized in a single JSON instead of duplicating it per variant.
- Reworked the entire Loading system to have the Events on the Library side and allow Developers to just inject the path and entities.
- Instead of handling everything themself.
- All Developers can now remove their
ReloadHandler
since it became redundant and has been replaced with a way cleaner and more optimized system. - For more details, visit the Wiki.
onReload
has been modified toonDatapackSync
.
Logging
- Added a new
/log
command accessible to users with a permission level of 3 or higher (/op
).- This command opens an in-game menu displaying console logs, allowing developers to monitor output directly without needing terminal access.
- Supports log levels with color-coded formatting for easier readability.
isLoggingEnabled
has been moved to a server sided config.- All Logging is now translatable through Minecrafts Component System!
- Added a ton more ways to Log stuff to match the
slf4j
system.
Network Handler
- Introduced a streamlined network registration system.
- Simplifies the use of custom packets by automatically handling registration internally via BlueLib.
- Packet definitions and handlers are now separated into two distinct classes for better structure and maintainability.
- For more details, visit the Wiki.
Packets
Variant Data Synchronization
AllDataPacket
– Sends aMap<String, JsonObject>
containing all variant data from the server to the client.ParameterDataPacket
– Sends specific parameter data for a given variant as aJsonElement
.VariantsPacket
– Sends aSet<String>
representing all available variant identifiers for an entity. ⚠️ These packets are not registered by default; they must be registered on the S2C side, with the handler provided as a lambda defining the logic to execute when the packet is received.⚠️
Changed
onReload
has been modified toonDatapackSync
.
Bug Fixes
- Cleaned up all of the Logging we had in place.
Deleted
- Removed
IVariantEntityBase
since it has become redundant!
Files
2.0.0-neoforge-1.21.1-bluelib.jar(376.84 KiB) Primary Download