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Changelog
Featues better default compatibility: permanent inventories (like shulker boxes) should update their itemstack nbt when contents change, semi-permanent inventories (like chests) should drop contents on close, and stats, sounds, etc. should work.
Added
- ability to use items from inventory (like fireworks)
- can be stacked
- cursor stack is used on block if default block behavior fails
- axes can strip logs, hoes can till dirt, etc.
- NONE clickType can now be used to disable the mod (by default or per player)
Changed
- items are tested with the other hand if the first fails
- block items must be a single itemstack to use
- DEFAULT OPENER
- fake clicks on a block (blockstate.onUse)
- when the blocks state changes, the block entity is modified, or the screen is closed, the itemstack is replaced with the result of pick block
- blocks are fake broken on close to drop non-permanent stacks
- commands are updated
- config allows items besides block items
Removed
- explicit support removed for most mods (as default now works for them)
Dependencies
Files
clickopener-4.0.0-alpha+1.20.1.jar(111.83 KiB) Primary Download
Details
Licensed MIT
Published 3 years ago
Updated 9 months ago