Cold Sweat

Cold Sweat

Mod

Adds a fitting and difficult temperature system to Minecraft, plus more!

Client and server AdventureEquipmentGame Mechanics

100.4k downloads
227 followers
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Cold Sweat 2.3.7

Changelog

2.3.7
* (1.20 - 1.21) Added compat for "Oh the Biomes We've Gone"
- Tweaked the temperatures for 39 biomes from the mod
- Chameleons now spawn in appropriate biomes from the mod
! world_settings.toml will need to be reset for these new temperature to apply
* Added (partial) compat for Vaklyrien Skies
- Temperature emitted from blocks placed on a ship will now properly affect the player
- More compatibility will be added in future updates
- (1.16) Goats now drop 1-2 mutton when killed

Fixes:
* Fixed crash on servers when rendering particles in some cases
- Fixed crash when updating configs from pre-2.3 versions if "Block Temperatures" is configured in a particular way
- Fixed the icebox's opening animation not synchronizing to all players on a server
- Fixed some particles not spawning for all players on a server when they should
* (1.16) Fixed custom mob spawning not working
- (1.18) Fixed chameleons spawning on invalid blocks
- (1.21) Fixed damage from freezing/overheating dealing knockback

Technical Changes:
* Implemented a new rendering manager (PostProcessShaderManager) to handle Cold Sweat's shaders
- Circumvents Minecraft's normal post-processing shader system to improve compat and allow for stacking of shader effects
* Removed deprecated methods from the Temperature and GatherDefaultTempModifiersEvent classes
* Java-based BlockTemps' min/max effect, min/max temp, range, and fade are now fields instead of just method return values
- These fields are now part of the constructor
- The existing methods will return the values of these fields by default, but can still be overridden with no additional changes necessary
- The old BlockTemp(Block... blocks) constructor is still present, and will initialize all other fields to a default value
* BlockTemp fading over distance is now handled outside the getTemperature() method, in BlockTempModifier
- This means you will no longer need to calculate the fade yourself and can simply return the temperature of the block
! For BlockTemps that still calculate the fade in the old way, the new fade will still be applied on top of the old one
- This isn't too bad, but it means the block will weaken exponentially

Files

ColdSweat-2.3.7.jar(9.18 MiB) Primary Download
ColdSweat-2.3.7-sources.jar(8.47 MiB) Download

Project members

Mikul

Owner

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated a month ago