Cold Sweat

Cold Sweat

Mod

Adds a fitting and difficult temperature system to Minecraft, plus more!

Client and server AdventureEquipmentGame Mechanics

141.3k downloads
267 followers
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Cold Sweat 2.3.12

Changelog

2.3.12

Fixes:
  • (1.21) Fixed crash loading KubeJS integration when Architectury is not installed
  • (1.21) Fixed crash when initializing the creative menu in some cases
  • Fixed removing insulation in the sewing table duplicating the insulation item
  • Fixed crash when the player is wet on a dedicated server
  • Fixed NBT arguments in JSON not parsing correctly in some cases, especially with nested compound tags
  • Fixed TOML block temp configs being invalid if any string arguments contain only whitespace (" ")
  • Fixed the "range" field in entity temperature JSON configs taking its value from the "temperature" field
  • Fixed overlapping thermal sources still conflicting in some cases
  • Fixed KubeJS registry events firing twice

Technical Changes:
  • Added a "temperature" field to entity requirement JSON:
    • Allows for checking the temperature of the target entity
    • Represented as a map of string keys and double or double-range values
    • i.e. {"body": 50.0} or {"world": {"min": 1.0, "max": 2.5}}
  • The "cs:contains" NBT operator has been split into "cs:contains_all" and "cs:contains_any"
    • "cs:contains_all" checks if the NBT list contains all of the specified keys
    • "cs:contains_any" checks if the NBT list contains any one of the specified keys
  • Added CreateRegistriesEvent.Pre
    • Fires directly after registries are compiled, and before removals are handled
    • Subscribing to the base event is not recommended, as it will cause the subscriber to fire twice

Files

ColdSweat-2.3.12.jar(2.03 MiB) Primary Download
ColdSweat-2.3.12-sources.jar(1.29 MiB) Download

Project members

Mikul

Owner

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 4 days ago