Cold Sweat

Cold Sweat

Mod

Adds a fitting and difficult temperature system to Minecraft, plus more!

Client and server AdventureEquipmentGame Mechanics

80.5k downloads
195 followers
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Cold Sweat 2.3.4

Changelog

2.3.4
- Create fluid pipes now connect to the top of the hearth
- Entities can now be configured to affect ambient temperature
- This config is in entity-settings.toml or as JSON under entity/entity_temp/
- Added a tooltip explaining that game-altering settings in the config menu are disabled for non-OP players
- Added a tooltip to insulated armor items that shows which attributes come from insulation
- Added config setting to disable Cold Sweat's custom water freezing behavior

Fixes:
* (1.16) Fixed crash when Caves and Cliffs is not installed
* (1.16 - 1.18) Fixed the player getting wet when it is snowing and serene seasons is installed
* Fixed the soulspring lamp not consuming fuel
- Fixed Thirst Was Taken support not activating when the mod is installed
- Fixed Serene Seasons's seasonal temperatures applying to non-whitelisted dimensions in some cases
- Fixed block, dimension, structure, and biome tags not working properly in JSON configs
- Fixed temperature-affecting blocks behaving strangely when their max temperature is reached
- Fixed the world temperature gauge representing temperate temperatures inaccurately when the player has extreme min or max temperature traits
- Fixed water not accurately using the current season to determine freezing behavior
- Fixed soul fire and soul campfire not respecting the "Cold Soul Fire" config setting
- Fixed hearth-like blocks giving insulating effects to players 1 block outside its area-of-effect
- Fixed hover tooltips for temperature units in /temp debug not working properly

Technical Changes:
* Items, blocks, entities, etc. can now have multiple config setting applied to them
- This, for example, allows multiple settings with different conditions and effects to be applied
- If multiple valid settings are found, they will either stack or override each other depending on the object
* Changed the load order of configs & custom registries to be more consistent and sensible:
- User JSON configs (config/coldsweat/data/*)
- Java-based configs (BlockTemps only)
- Datapack JSON configs (data/<namespace>/cold_sweat/*)
- User TOML configs (config/coldsweat/*.toml)
- Configs loaded first will take precedence in cases where they do not stack, such as block temps and fuel items
* Added new fields to depth temperature JSON configs:
- "required_mods": A list of mods that must be installed for the config to be loaded
- "dimensions": A list of dimensions or tags that the config will apply to
* Added many new dynamic dimension tags (1.18+):
* These tags are dynamically filled, meaning they should work for all modded dimensions regardless of support
- #forge:bed_works: If beds are usable in the dimension
- #forge:has_ceiling: If the dimension has a ceiling (i.e. the Nether)
- #forge:has_raids: If pillager raids can occur in the dimension
- #forge:has_sky: Inverse of #forge:has_ceiling. If dimension has an open sky
- #forge:has_skylight: If the dimension has ambient light
- #forge:natural: If the dimension is considered "natural"
- #forge:overworld_like: If the dimension is similar to the Overworld (has_sky, has_skylight, and natural)
- #forge:piglin_safe: If piglins will not zombify in the dimension
- #forge:respawn_anchor_works: If respawn anchors are usable in the dimension
- #forge:ultrawarm: If the dimension is extremely hot (i.e. the Nether)
- #forge:unnatural: Inverse of #forge:natural
* Added new arguments for TOML-based block temp configs:
- nbt: Optional. The block entity's NBT data must match this to apply the temperature (fails the check if the block has no block entity)
- max-temp: Optional. The maximum world temperature at which the block temp will be effective. If the block's temperature is negative, this will be the minimum temperature
- Added max_temp and min_temp fields to block temp JSON configs
- Block temperatures for ice blocks, boiler, icebox, and campfires have been moved to TOML rather than Java
- They will be automatically re-added to world_settings.toml
- Optimized the hearth's spreading algorithm
- Optimized the performance of non-player temperature-affected entities
- Any block tagged as #minecraft:ice will now cool the nearby area like Vanilla ice blocks
- Any block tagged as #minecraft:campfires will now heat the nearby area like Vanilla campfires (except for the soul campfire)
- TempModifiers are no longer synced to the client if a modifier is replaced with an identical one
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Files

ColdSweat-2.3.4.jar(8.07 MiB) Primary Download
ColdSweat-2.3.4-sources.jar(7.4 MiB) Download

Project members

Mikul

Owner

Details

Licensed GPL-3.0-or-later
Published a year ago
Updated 6 days ago