90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Combat Amenities 2.0.0-1.21.4

Changelog

Back Slot Changes

  • Back slot animations matching capes - compatible with capes
  • Json-able configuration for any item rendered
  • "keepBackSlotItem" gamerule to keep the back slot item on death
  • Slot is now visible in the creative inventory
  • The keybind now works from inside of your inventory
  • Sound volume fixed
  • HUD position is configurable
  • Particles for enchanted items (Configurable)
  • Walking and landing sounds when having an item in the back slot (Configurable)
  • Added cooldown for the switch keybind

Other

  • Tridents use the item model for the projectile
  • Arrows render the 2D item for the projectile (Configurable - off by defaul)
  • Bows shake and become inaccurate if drawn for too long (Configurable)
  • Ender pearls now charge before thrown with velocity based on charge time, they deal no fall damage (Configurable)
  • Shields only block 75% of damage, however, for 6 ticks after starting to use the shield you can parry, which blocks 100% of damage and reflects projectiles (Configurable)
  • Fire charges are throwable (Configurable)
  • Riptide hiding offhand items is now configurable
  • Tridents returning to their original slot is now configurable
  • Removed durability (Configurable + tag for specific items to ignore the durability removal)
  • Swing through all non-solid blocks like grass (Configurable)

Files

combatamenities-2.0.0-1.21.4.jar(110.85 KiB) Primary Download

Project members

HollowedWanderer

Owner

Details

Licensed ARR
Published 3 months ago
Updated a day ago