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1.1.0-beta.2+1.19.4

Changelog

Controlify 1.1 (Beta 2)

New Vibrations

  • Explosions now cause a vibration. Their intensity is scaled based on the explosion's distance from the player and power. This is a cool custom effect where you feel an initial boom, and then another fading vibration.
  • Survival block mining now causes a vibration. The intensity is scaled based on the block's hardness.
  • Item break now causes a vibration.
  • Fishing rod fish bite now causes a vibration.

Vibration Changes

A new continuous vibration effect has been added. This allows for more complex vibrations over a non-specific duration. This means an overhaul of some vibrations:

  • Bow draw vibration now feels like a real bow draw with a slight wobble on max charge (like the animation).
  • Crossbow load vibration now matches the animation.
  • Eating vibration now matches the animation.

Also, vibrations now play nicely together, where playing a vibration over a longer vibration does not cause the longer vibration to stop, but pause.

Bug Fixes

  • Fix the health vibration sometimes not playing.
  • Fix controllers not being detected half the time on startup.
  • Fix unidentified controllers not being able to save configs.

Files

Controlify-1.1.0-beta.2+1.19.4-fabric-1.19.4.jar(848.69 KiB) Primary Download

Project members

isxander

Owner

Details

Licensed LGPL-3.0-or-later
Published 2 years ago
Updated 12 days ago