90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Crabber's Delight 1.1.6

Changelog

Crabber’s Delight 1.1.6

  • Additions:
    • New Food:
      • Frog Legs
        • Raw Frog Legs can be obtained from any Frog by killing them with a knife
        • Can be cooked and turned into Cooked Frog Legs
      • Squid Tentacles
        • Raw Tentacles can be obtained from Squid and Glow Squid by killing them with a knife
        • Can be cooked into Cooked Squid Tentacles and Cooked Glow Squid Tentacles
      • Squid Kebob
        • Crafted with a stick, either cooked squid or cooked glow squid, 2 onions, and a tomato
      • Coral Crunch
        • A “healthy” new breakfast cereal made with bits of coral, milk, and a bowl
    • New Items:
      • Can
        • A item that can be obtained as part of the trapping loot tables
        • Can be smelted into iron nuggets
      • Coral Fragments
        • Can be obtained rarely when using pufferfish or tropical fish as bait in the crab trap
        • Can also be obtained by putting coral blocks/items in the cutting table and breaking them down using a pickaxe
        • Can be used in crafting Coral Crunch
        • Additionally can be combined with dyes in various formations to make renewable coral blocks
    • New Blocks
      • Squid Barrel
      • Glow Squid Barrel
      • Frog Leg Barrel
    • New Advancements
      • Tastes Like Chicken
        • Kill a frog with a knife to get raw frog legs
      • Deep Sea Slayer
        • Kill a squid with a knife to get raw squid tentacles
      • Deeper Sea Slayer
        • Kill a glow squid with a knife to get raw glow squid tentacles
      • Reach For The Sea-Stars!
        • Obtain a crab claw and extend your reach
  • Changes:
    • Updated Textures
      • Crab Leg
      • Clam
      • Clam Barrel
    • Crabs
      • Crabs now spawn in more biomes, and even in different colors!
        • Red variant found on beaches
        • Green variant found in swamps
        • Light Gray variant found on stony shores
        • White variant found on snowy beaches
      • Crabs now have a lower spawn weight
      • Crab spawn group numbers have been lowered from 3-6 → 1-3
    • Crab Trap Balancing
      • Crab Trap now has 27 slots
        • WARNING: Existing Crab Traps will need to be broken and replaced or may crash when trying to be opened
      • Requirement for open water around the trap is reduced from 5x5 down to just 3x3
        • This requirement now needs to be met for the crab trap to be able to function
        • Can be toggled on/off in the config
      • Traps that are in a water biome will now work at double the pace to catch items
        • This is controlled by the biome being part of the forge:is_water tag
      • Bait is no longer required for a crab trap to function
        • When no bait is present, the crab trap has a very slight chance of collecting sealife but will mostly capture junk (75% items 25% mixed sealife)
          • This uses the “air” loot-table for simplification purposes
        • Fish used as bait will have equal chance to capture items, or specific sealife (50% items, 50% specific sealife)
        • Chum will have a 100% chance at catching specific sealife still
    • Chum
      • Chum buckets now have 48 durability
      • To compensate for the increase in durability, the recipe for all chums has been changed
        • New recipe is 4 fish, 4 bonemeal in a ring around an empty bucket
    • Advancements
      • Shrimp Fried Rice advancement is now a hidden challenge

Files

CrabbersDelight-1.20.1-1.1.6.jar(356.85 KiB) Primary Download

Project members

AlabasterLeking

Owner

Details

Licensed MIT
Published a year ago
Updated a month ago