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Create Big Cannons 5.8.0

Changelog

"I'm free – I'm FREE,
and freedom tastes of reality..."

– "I'm Free", The Who (1969)

Create Big Cannons 5.8.0. Comes with a few overhauls to cannon mounts, improvised explosives, and fixes.

Added

  • Added Cannon Mount Extension
    • Replaces Yaw Controller for cannon interface extension
    • Can be placed in six directions as opposed to the Yaw Controller
    • The direction affects which block it will interface with
    • Has a range of one block
  • Added Fixed Cannon Mount, a manually-aimed cannon mount variant that cannot be turned with kinetics
    • Made with use in vehicle mods in mind
  • Added more config to Proximity Fuze behavior
  • Added Wired Fuze
    • Unlike other fuzes, it is only activated on shells placed as blocks, powered with redstone, rather than in flight
    • Only works with big cannon shells in base Create Big Cannons
    • On detonation, the detonation effect of the fuzed shell is spawned in world
    • Can be used for improvised explosives
  • Added ability for big cannon shell blocks and propellant blocks to explode
    • Propellant can catch fire and explode, shells cannot
    • Explosion power can be configured per munition block
    • Behavior can be toggled in server config
  • Munitions can be blocked from exploding and/or catching fire by waterlogging
  • Waterlogging propellant will make it damp
    • Damp propellant that isn't waterlogged is vulnerable to ignition and explosion
    • Damp propellant can be dried either by waiting (random tick) or placing the projectile in the Nether, similar to sponges
    • Damp propellant cannot be dried in furnaces
    • Damp propellant is indicated by an item tooltip as well as blocks emitting water particles
    • Damp behavior can be configured per projectile
    • Damp behavior can be toggled in server config

Changed

  • Cannon Mount can now be turned around both axes without the Yaw Controller
  • Cannon Mount now disassembles on rotation with wrench
  • Updated Cannon Mount and Yaw Controller yaw shaft texture to no longer use the special black shaft texture
  • The Yaw Controller is no longer obtainable in-game
    • Has not been removed from the mod to preserve already existing builds
  • Updated movement checks for mounts and mount extensions
  • Cannon Mounts can now be placed upside-down
    • Cannon Mounts can also be flipped by using the wrench
  • Changed Cannon Mount item model to be more consistent with in-world appearance
  • Reduced default Proximity Fuze arming delay to 5 gameticks
  • Updated Finnish translation courtesy of Apinoita

Fixed

  • Fixed rendering of pitch shaft for down-facing cannons
  • Fixed display on some ponders
  • Fixed autocannon tracer lighting and non-tracer rendering
  • Fixed conductivity of certain cannon mount blocks
  • Fixed pick-cloning Big Cartridge power value
  • Fixed Quick-Firing Breech smoke on assembled cannons not persisting
  • Fixed Quick-Firing Breech side lever not actually ejecting the contents
  • Fixed Quick-Firing Breech accepting input from the sides
  • Fixed some waterloggable blocks not becoming waterlogged when placed in water
  • Fixed Rope Pulley integration making it unmovable in some cases (issue #719)
  • Fixed cannon welds not breaking when block is broken
  • Fixed cannon connected textures updating and appearance when welded

Dependencies

Files

createbigcannons-5.8.0-mc.1.20.1-forge.jar(3.86 MiB) Primary Download

Project members

realRobotix

Owner

Details

Published a year ago
Updated 5 days ago