Extra Damage Enchantments
A modpack utility mod masquerading as an enchantment mod. Extra Damage Enchantments connects datapacks to the "entity group" system used by enchantments like Smite. And additionally adds 5 new damaging enchantments to make use of the new system.
An issue with modpacks is that new mobs often don't fall into the vanilla categories of undead, arthropod, and aquatic. ExtraDE adds 5 additional
categories that cover the majority of use-cases.
Each category, along with the vanilla groupings, is a datapack tag. This creates a convenient compatibility layer for modpacks to use and add additional
mobs.
ExtraDE also adds custom group icons for Provi's Health Bars. Using PHB will also grant new custom health bar portraits.
New Groups and Enchantments
Group | Enchantment | Entity Tag | Example Mobs |
---|---|---|---|
Humanoid | Rebel | extra-damage-enchantments:humanoid |
Players, Witches, Piglins |
Outerworldly | Voidrender | extra-damage-enchantments:outerworldly |
Endermen, Shulkers, Ender Dragon |
Arcane | Unravel | extra-damage-enchantments:arcane |
Allays, Blazes, Vexes |
Fungifloral | Herbicide | extra-damage-enchantments:fungifloral |
Creepers, Wardens |
Beastly | Butcher | extra-damage-enchantments:beastly |
Cows, Hoglins, Ravagers |
Each enchantment is incompatible with Sharpness, each other, and other damage enchantments such as Smite.
For PvP balancing, there is additionally a gamerule that controls how effective special (non-Sharpness) damage enchantments are against players.
Datapack Information
ExtraDE allows you to add any mob (even modded ones) into the extra or even vanilla entity groups via Minecraft's tag system, check the mod wiki for more information.
Modpacks
Feel free to add this mod to any modpacks. ExtraDE is a cross between enchantments and modpack utility afterall.
Origins Addon
If you are setting up an Origins modpack, consider also adding ExtraDE Origins Addon. This addon creates a new power type called extrade:entity_group
, which allows any Origin to be assigned to one of the entity groups created by ExtraDE.
This benefits both roleplay/lore and pvp balancing by creating a universal weakness system for all members. (Note that players are classified as "humanoid" by default.)