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Deep Drilling 1.1.0+forge-1.20.1

Changelog

Breaking changes

  • Rework of sludge pump
    • Applies a negative fortune effect (chance for zero loot)
    • Creates a new fluid called Sludge in its internal tank. If full will stop the drill from functioning
    • Sludge can be turned into netherrack
  • Modules use axis instead of facing blockstates
    • Existing modules will now all point upwards, which shouldn't break many setups but just be aware

The rest

  • JEI integration
    • Shows only what items can drop from each node
    • No chance or quantity, but should do for now
  • Drill heads can now be enchanted
    • Efficiency increases mining speed
    • Unbreaking reduces the damage taken
    • Fortune gives a chance to roll for loot tables again
    • Mending doesn't do much (yet), but does mend in item form and halts the drill instead of destroying itself
  • Ore Nodes are now generated as structures instead of features
    • This means /locate can now find naturally generated nodes!
    • Uses better placement options for biome filtering and consistent spacing
  • Bedrock can be drilled for lots of cobblestone and cobbled deepslate
  • Big internal rewrite of modifier system to be easier to use and implement
  • Changed how players are informed on the function of blocks
    • Module ponder more generalized, giving clearer information
    • Each module now has a tooltip briefly explaining what it does
      • Because modifiers are a lambda depending on five(!) values (3 being block entities), and not a simple +N or -X% there's no elegant way to give numerical information that will apply for everything
  • Added Blank Module (mainly as a crafting intermediate)
    • Does nothing but connecting Modules
  • Updated icon :3

Dependencies

Files

deepdrilling-1.1.0+forge-1.20.1-forge.jar(1023.52 KiB) Primary Download

Project members

BeeIsYou

Member

Details

Licensed MIT
Published 2 months ago
Updated 17 days ago