DivineRPG

DivineRPG

Mod

8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

Client and server AdventureDecorationEquipmentMagic MobsWorld Generation

88.9k downloads
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DivineRPG 1.10.7.4

Changelog

Changes:

  • Changed groglin and gruzzorlug trading behavior
  • Changed the Eye blindness behaviour back to old behaviour
  • Converted vane blocks into crying obsidian variations
  • Crabs now only spawn below sky
  • Foxes no longer able to harvest berries from winterberry plants
  • ja_jp tweaks (RyoTagami)
  • Health & melee damage tweaks for Iceika mobs
  • Kitra is now summonned by right clicking a Calcified Brain block with a liopleurodon skull
  • Made frozen peaks more frozen
  • Made insulation enchantement reduce freezing universally
  • Made the statues smaller
  • Now humanoid models (only remodeled ones) actually hold weapons
  • Now Snowstorm Bow explosions don't destroy blocks
  • Now some ranged weapons deal magic or arcana (same thing) damage
  • Ranged weapons re-balance
  • Recipe tweaks (Steel, Serenade of Death, Stained Glass, lamps, Kraken Scale, Dark Bridge)
  • Refreshed tooltips for weapons/armor and other items
  • Reshuffled en_us
  • Reshuffled ru_ru (TheHamester)
  • Robbin AI improvements
  • Small animation improvements for some models
  • Some Arcana items can now be purchased again
  • Stained Glass is now a single block
  • Storm Sword alt fire is more spread out
  • The Hide Arcana Bar option now hides the bar if it has not changed for about 2 seconds instead of hiding when full
  • Tweaked Kitra AI
  • Updated compostables list

Additions:

  • Added a rare colored template drop from the rainbour
  • Added Coalstone recipe
  • Added explorer maps that help finding the calcified brain and villages of opposing factions (part of the new groglin/gruzzorlug trades)
  • Added milk stone & healing stone recipes back
  • Added more advancements for Iceika
  • Added more uses for shickaxes (stripping logs, dewaxing, etc.)
  • Added more vegetation to cozybark forest biome
  • Added new crate use (can store items and acts as a simple item filter hopper)
  • Added new "Cup of Tea" track by 3DA for the cozybark forest
  • Added new "Frozen Dispersion" track by 3DA for fractal forest and frozen menagerie
  • Added Robbin Nest & Robbin Hut (+ recipes)
  • Frosted Chests now freeze water around them and solidify if waterlogged
  • Now Aqua Torch can be waterlogged
  • Now fire swords/bows and bows with infinite arrows can't be enchanted with certain enchantments
  • Now frossivence is able to extinguish fire
  • Now it's possible to walk on powder snow with Santa/Seng Fur boots on

Fixes:

  • Fixed ability to collect shot arrows
  • Fixed ability to use pet spawn eggs on spawners
  • Fixed acid blocks
  • Fixed aequorea/gem fin not saving variant data
  • Fixed anchors melee damage
  • Fixed armor damage buffs ignoring target's armor
  • Fixed arrow data not saving upon unloading it
  • Fixed Bloodgem Ore loot table
  • Fixed bouncing projectiles
  • Fixed bows power enchantment issue
  • Fixed Brain Freeze enchantment
  • Fixed coalstone brick slab, double cobaltite slab and streamleaf fence gate models
  • Fixed Divine Accumulator behaving wrongly when used the same tick you jump
  • Fixed double crops
  • Fixed heat pack dupe
  • Fixed inferno bow incorrectly cooking food
  • Fixed massivence using realmite ingots as a repair item
  • Fixed merchants producing hurt sounds/particles each tick
  • Fixed Meteor Mash
  • Fixed mobs ignoring mob griefing game rule
  • Fixed player's arcana resetting upon reloading the world
  • Fixed projectiles disappearing upon unloading
  • Fixed seng fur armor infinite speed glitch
  • Fixed shiverspine and skytern trees generating semi-floating
  • Fixed some potential stack overflows
  • Fixed some rare blockentity removal bugs
  • Fixed water mobs overspawning in certain Iceika biomes
  • Fixed world inventory transfer bug
  • Fixed infusion table
  • Fixed arcanium saber and arcanite blade arcanic attack
  • Made frozen menagerie skeleton generate attached to a block to remove fully floating ones
  • Now items have proper interaction results as well as grant stats when used
  • Readded Divine Accumulator particles
  • Smoldering Tar fixes
  • The whales are now happy (improved blowhole particles)

To see all 1.20 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Files

divinerpg-1.10.7.4.jar(26.75 MiB) Primary Download

Project members

velocityraptor-real

Owner

Nicusha

Former Leader

Details

Licensed ARR
Published a year ago
Updated 10 days ago