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Changelog

New Features

  • If the separate entity light mode is enabled and the entity light min and max are set to 0 and 15 respectively (which logically means no scaling occurs for entity lighting), then entity light adjustments are disabled on the mod level.

Tweaks

  • Increased priority level of entity light scaling and added the ability to disable the mixin for it entirely, this is a workaround to improve compatibility with LambDynamicLights (#3) and any other mod that changes the return value of entity.getBlockLight().

Files

dynamic-fullbright-1.1.1.jar(30.4 KiB) Primary Download
dynamic-fullbright-1.1.1-sources.jar(21.82 KiB) Download

Project members

Provismet

Owner

Details

Licensed MIT
Published a year ago
Updated 13 days ago