Ender Utilities

Ender Utilities

Mod

Miscellaneous utility items and blocks, many are "ender themed" and inventory or storage related.

Client and server TechnologyTransportationUtility

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Changelog

  • Fixed some offhand slot stuff being broken in some GUIs
  • Fixed modular inventories' module slots not becoming inaccessible when they should
  • Fixed modular inventories missing the UUID on first open, if the item was grabbed from the creative inventory or JEI instead of crafted
  • Fixed some ItemBlocks claiming to have subtypes, when they actually don't
  • Fixed block and item remapping potentially trying to remap to the same name
  • Fixed crashes in model registration, if disabling some blocks or items
  • Fixed some Ctrl + pick-block'd blocks/machines/inventories not working quite properly when placed back down
  • Fixed the Item Pickup Manager reporting the selected Link Crystal wrong in the tooltip
  • Fixed/changed: The TileEntity is now retrieved in a CME-safe way in getActualState() etc.
  • Memory Chest: Fix two issues with locked slots after the 32nd slot
  • Memory Chest: Allow middle click + dragging to set the slot type
  • Memory Chest: Added a button to toggle the chest into Private mode. A private mode chest is unbreakable.
  • Containers/slot clicking: Fix item loss if trying to swap a stack of items into a stack-size limited slot that currently has an item
  • Ender Tools: Fix block place sound, and use the Forge placement hook
  • Creation Station: Change the recipe syncing to happen via the container
  • Creation Station: Refactor the crafting inventory stuff - Fixes JEI recipe filling, and adds proper owner/privacy mode support for the crafting inventories too
  • Creation Station: Also use the player inventory for recipe filling items
  • Handy Bag: Add a Baubles button to the GUI, if Baubles is installed
  • Handy Bag: Add GUI buttons for changing the enabled, re-stock and pickup modes
  • Handy Bag: Added a custom upgrade recipe from the normal bag into the large variant, which now preserves the NBT data (i.e. the memory cards and their contents...) of the original bag
  • Handy Bag: Add support for updating/ticking items inside the bag. There is a server side config to disable it.
  • Handy Bag: Add a button to select the Shift + click behavior (player inventory <=> hotbar, or player inventory <=> bag)
  • Handy Bag: Added only moving matching/existing items when Sneak + right clicking an inventory with the hotbar-only restock mode enabled
  • Handy Bag & Inventory Swapper: Fixed the contents not reloading if the GUI is kept open while the bag is thrown into the world and then picked up again
  • Handy Bag & Inventory Swapper: Fixed allowing stack sizes larger than 1 into player armor slots (mainly noticeable with mob skulls and pumpkins)
  • Handy Bag & Creation Station: Add support for crafting one full stack by right clicking on the output slot
  • Handy Chest: Added the ability for cards' owners to lock the cards in place - they can't be taken out by other players, and the chest itself becomes unbreakable
  • Handy Chest: Fixed the player inventory sorting button being broken
  • Inventory Swapper: Added a "Cycle" mode - it essentially does 'swap + change card + swap' in one go, making it easier to cycle between different cards/inventories
  • Inventory Swapper: Added GUI buttons for changing the enabled and Cycle modes
  • Changed all GUI buttons to have the current status on their tooltip (where applicable)
  • Configs: Re-organized some configs and categories and fixed some of them being in the wrong categories.
    • Re-generating the config is recommended!
  • Tile Entities: Add support for the 1.10 mirror() and rotate() methods
  • Improve various block and item tooltips and localization things
  • OwnerData: Fix a missing UUID assignment (it broke Ender Furnace output to Ender Chest in newly placed furnaces)
  • Improved and cleaned up several GUI info texts
  • Ender Fighter: Refactored the code into proper AI tasks
  • Ender Fighter: Register with a spawn egg enabled
  • Ender Fighter: Don't drop XP on death
  • Ender Furnace: Updated to accept items with a Fluid Capability containing lava
  • Ender Bucket: Update into using Fluid Capabilities - should now work again with tanks from mods, which use the fluid caps
  • Living Matter Manipulator: Show the entity health in the tooltips
  • Replaced all of the old teleport code with newer code taken from the JED mod
  • Moved from Reflection to MethodHandles where possible
  • Cleaned up some blockstate stuff and removed unused properties/states
  • Energy Bridge: Fixed some rendering issues with the beams
  • Energy Bridge: Fixed some multiblock assembly/disassembly bugs, and rewrote most of it
  • Ender Elevator: Added a custom recipe, and removed the different colors from the creative tab, and thus also from bloating the JEI item list
  • Tool Workstation: Refactored the inventory stuff - fixes it being broken and glitchy if multiple players are looking at the GUI of the same Tool Workstation at the same time
  • Portal: Check the actual bounding boxes for entity collision, instead of just the block space
  • Portal: Fixed not detecting one-block sized active portals (and thus the shutdown was broken)
  • Portal: Changed the portal breaking to happen via scheduled block updates, so that shutting down massive portals doesn't cause a StackOverflowException
  • Portal Panel: Render the name of the button's target when looking at a selection button
  • Builder's Wand/Templates: Fix some entity offset issues
  • Builder's Wand: Print a chat message for killed entity count in the Delete mode
  • Builder's Wand: Allow un-setting area corners
  • Builder's Wand: Render ray-traced (= still un-anchored) areas too
  • Builder's Wand: Re-ordered some modes. Creative-only modes are now at the end of the list.
  • Builder's Wand: Remove pending block updates when deleting an area
  • Builder's Wand: Add a "Replace 3D" mode
  • Builder's Wand: Add a "Stack" mode (think World Edit //stack command)
  • Builder's Wand: Add support for saving Chisels & Bits blocks in the cross-world compatible format (requires C&B version 12.12 or newer to work properly)
  • Builder's Wand: Fix the Move mode in creative not respecting the Replace option
  • Builder's Wand: Some area size/checks related clean-up
  • Builder's Wand: Don't allow setting the positions outside world limits
  • Builder's Wand: Fix consuming build items even if the block placement would fail
  • Builder's Wand: Updated the tooltip
  • Template: Changed how TileEntities are created from NBT - it should hopefully be more robust now with modded blocks
  • Added Paralyzer and Stimulant Syringes - they set/unset the NoAI flag of mobs

Original build time: 2017-03-04 22:27:31 UTC+2

Files

enderutilities-1.10.2-0.6.6.jar(1.11 MiB) Primary Download

Project members

masa

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated a year ago