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Changelog

0.2.12

  • added a workaround to render the vanilla models parts when an entity dies for physics mod compatibility (THIS IS FAR FROM PERFECT and really just a test)
  • prevented animation variables from invalidating expressions during division testing by defaulting to 0 during setup phase
  • tweaked the config screens into categories and altered translations
  • extended the option to the setting to print out all unknown model information, to also try and make an example .jem file for that entity model (it is not a perfect match, they are meant as a starting point for you)
  • fixed the option to try and force EMF models back onto modified entities, triggering for entities without emf models
  • fixed limb_speed idling at the minimum float value it should now idle at 0 instead
  • improved texture overrides when used internally within models (no longer relies on a broken behaviour of iris) (will have lighting glitches when used on mobs that have glowing eyes or ETF emissive textures until ETFs next update)

Files

entity_model_features_forge_1.19.2-0.2.12.jar(465.41 KiB) Primary Download

Project members

Traben

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated 6 days ago