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Changelog

0.2.8

  • made ETF a required dependency (Consider EMF now as an ETF addon, allowing you to still use other model mods without losing ETF)
  • EMF now has a basic config screen on both Fabric and Forge
  • added model texture override support
  • re-added option to render the vanilla model underneath the custom one, or offset from it (they will not animate and are meant to help pack makers position their models)
  • random model variations now update according to ETF's texture update rate setting
  • fixed frame_time value it was about 2 times too large resulting in some animation transitions or counters playing faster
  • added animation variables day_time, day_count, and tweaked time
  • added anger_time_start and included tickDelta smoothing in anger_time
  • fixed logical error in animation math expressions where "!(boolean)" was different to "!boolean"
  • green render mode now pulses to allow accurate viewing of texture colours
  • added an implementation of move_forward & move_strafing which are broken in OptiFine, in EMF these values relate how much the entities total movement is in a particular direction. Using a players [wasd] movement as reference a player holding W has a move_forward of 1, and a player holding S has a move_forward of -1, and a player holding D has a move_strafing of 1, and a player holding A has a move_strafing of -1, and a player holding WD has a move_forward & move_strafing of roughly 0.7 in both . this value is independent of speed and is intended as a measurement of the directionality of an entities' movement.

Files

entity_model_features_forge_1.19.2-0.2.8.jar(435.48 KiB) Primary Download

Project members

Traben

Owner

Details

Licensed LGPL-3.0-only
Published a year ago
Updated 6 days ago