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Changelog
[2.2.7]
- updated to 1.21.2+
1.21.2+ has a large amount of internal entity rendering changes many of these changes will affect models, see my discord for a write-up I have done on the changes to expect and their impacts or this link
https://github.com/Traben-0/Entity_Model_Features/blob/master/.github/1.21.2%2B changes.md
- removed the setting that would attempt to revert emf models changed by other mods, as it had a lot of overhead with new changes
- the
creaking_transient
entity variant will try and usecreaking_transient.jem
first and will usecreaking.jem
otherwise - different boat types now use the format <wood_type>_<boat_type>.jem e.g.
oak_boat.jem
,oak_chest_boat.jem
, and the raftsbamboo_raft.jem
,bamboo_chest_raft.jem
this differs from EMF previously using their vanilla model id such asboat/oak.jem
baby_inner_armor.jem
andbaby_outer_armor.jem
have been added as fallbacks for the baby armor modelsplayer_cape.jem
andarrow.jem
have completely different implementations now, due to inclusion in vanilla renderingwind_charge
part names updated to reflect changes in OptiFine- the OptiFine limitation setting to always require a base model for variation has been set as disabled by default, as the limitation is inconsistent in OptiFine and has affected several packs working normally in OptiFine (the config name has changed so this will automatically update for you)
Dependencies
Files
entity_model_features_neoforge_1.21.2-2.2.7.jar(404.02 KiB) Primary Download
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 18 days ago