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Changelog

[2.2.7]

  • updated to 1.21.2+

1.21.2+ has a large amount of internal entity rendering changes many of these changes will affect models, see my discord for a write-up I have done on the changes to expect and their impacts or this link

https://github.com/Traben-0/Entity_Model_Features/blob/master/.github/1.21.2%2B changes.md

  • removed the setting that would attempt to revert emf models changed by other mods, as it had a lot of overhead with new changes
  • the creaking_transient entity variant will try and use creaking_transient.jem first and will use creaking.jem otherwise
  • different boat types now use the format <wood_type>_<boat_type>.jem e.g. oak_boat.jem, oak_chest_boat.jem, and the rafts bamboo_raft.jem, bamboo_chest_raft.jem this differs from EMF previously using their vanilla model id such as boat/oak.jem
  • baby_inner_armor.jem and baby_outer_armor.jem have been added as fallbacks for the baby armor models
  • player_cape.jem and arrow.jem have completely different implementations now, due to inclusion in vanilla rendering
  • wind_charge part names updated to reflect changes in OptiFine
  • the OptiFine limitation setting to always require a base model for variation has been set as disabled by default, as the limitation is inconsistent in OptiFine and has affected several packs working normally in OptiFine (the config name has changed so this will automatically update for you)

Files

entity_model_features_neoforge_1.21.2-2.2.7.jar(404.02 KiB) Primary Download

Project members

Traben

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated 18 days ago