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Forge - 1.20.1

Changelog

  • added helmet, chestplate, leggings, and boots partial armor model support. e.g. helmet.jem, each piece can be varied separately e.g. helmet.properties (1.21.2+ ONLY!, for now)
  • added fallback properties support to match OptiFine behaviour. e.g. drowned_outer.jem will vary with drowned.properties if drowned_outer.properties doesn't exist. (The latter is only possible via EMF as OptiFine will only use drowned.properties)
  • reduced log spam for certain loading warnings
  • prevented some unimportant exceptions from triggering the load error warning toast
  • math functions that allow string inputs can now use \ to escape the ,, (, ), & \ characters, such as when needing a , in one of the inputs for nbt(). e.g. nbt(Test,text='this\, that')
  • fixed whitespace characters in functions that allow string inputs
  • fixed all minecart variants only using the minecart model in 1.21.2+, they now correctly use it as a fallback only
  • fixed boat and minecart variant animation parameters
  • fixed layer models not rendering in 1.21.2+
  • fixed an issue with chest models in 1.21.2+
  • fixed some config translation logic
  • fixed move_forward & move_strafing breaking for other entities in multiplayer

Files

entity_model_features_forge_1.20.1-2.4.0.jar(434.39 KiB) Primary Download

Project members

Traben

Owner

Details

Licensed LGPL-3.0-only
Published 2 years ago
Updated a month ago