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Changelog
Changelog
2.0.0-alpha.7
- Another rework of the Datageneration API (Should be mostly stable now)
- Generating all blockstate and item models in code
- Generating all recipes in code
- Rewritten implementation of the fossils (they now share as much code as possible)
- Rewritten vases (loot vase and regular vase are the same class now just with a bool to differentiate them)
- Renamed rotton_x to rotton_wood_x (eg. rotton_planks -> rotton_wood_planks). This should be the last breaking change.
- Adding some documentation using doxygen
- Creating all tags using the data generation API
- Transition loot tables to use the new data generation API
- Updated nbt data of the structures (now they actually have the mod blocks and the chests have loot)
- Migrate the structure processors to the new data generation API
2.0.0-alpha.6
- More work on the data generation API
- Generation of blockstates, block models and block item is now split
- Created interface to generate data in block classes
- Generating models for items
- Generating more block models
- Allow automatically adding items to creative menu
2.0.0-alpha.5
- Adding custom annotations to generate data of blocks
- Using Arrp to generate even more data
- moving some textures in other folders
2.0.0-alpha.4
- Using arrp to generate data dynamically
- Fixing broken build due to implementation of the ItemRarity Tag
2.0.0-alpha.3
- Using owo-lib to register items and blocks
- Using owo-lib for creative menu
- Using data generators to register brushes
2.0.0-alpha.2
- Support for Numismatic-Overhaul
- Added helper class for villager trades
- reworked villager trades and costs
- renaming stuff that was missed before
2.0.0-alpha.1
- Support for Trinkets API
- Using OwO lib for config
- support for higher levels of soaring winds
- rename form BetterArcheology to EvenBetterArcheology
Dependencies
Files
evenbetterarcheology-2.0.0-alpha.7.jar(610.97 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated a year ago