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Exposure 1.8.0

Changelog

1.8.0 - 2025-02-13

  • Added mipmaps to exposures. (thanks to bravely-beep and MapMipMapMod by Jalvaviel)
  • Added Glass Photograph Frame.
    • Frame would not be visible when it has Photograph.
    • Axe and Glass Pane can no longer be used on regular Photograph Frames.
  • Added animation for Camera interactions (changing viewfinder settings and attachments) - player will move their hand slightly.

Capturing:

  • Added new capture method - background. Captures an image, you guessed it, in background, without rendering it on the screen.
    • Screen no longer flickers from hiding the HUD when taking a photo.
    • Direct method (old) still exists, and will be used if Iris is installed (due to technical limitation).
    • Direct method can also be toggled in config, in case you experience issues with background method.
  • Filter post effects are now processed separately from vanilla post effects.
    • Vanilla effects will not be rendered when image is captured, unless turned on in a config.

Color Palette:

  • Exposure no longer uses vanilla MapColors directly. Color palettes are now data-driven.
  • Default color palette still uses all vanilla map colors, but with few additions, mainly brighter colors. Long exposure photos now look slightly better.
  • Added ability to create custom palettes.

Interplanar Projector:

  • Can now load images from URL.
  • When renaming it in Anvil, name length limit has been increased to 150 characters (from vanilla 50), to allow for longer paths.
  • Projector now breaks when loading has failed instead of being consumed.

Lightroom:

  • Printing now requires light level greater than 12 at position above the Lightroom.
  • No longer emits light.
  • Chromatic Printing now requires Tinted Glass placed on top of the Lightroom.

Advancements:

  • Added Splitting the Photon advancement for exposing a frame with R/G/B filter.
  • Moment in Time and Complex Composite Compound are now granted when printing a photo, instead of just obtaining it.
  • Added exposure:frame_printed trigger. Uses player that last interacted with Lightroom, or closest if last is unavailable.
  • Predicates added by the mod and exposure:frame_exposed trigger have been changed.

Misc:

  • Camera interaction sounds are now audible for other players.
  • Reduced color photograph print time from 10 to 8 seconds.
  • Closing Camera Attachments menu will now go back to inventory menu if it was opened from it (by right-clicking).
  • Mundane, Awkward and Thick potions now have different colors to tell them apart easier.
  • Film Roll renaming screen now has a sound when item is renamed and Enter key can be used to quickly apply changes.
  • Photographs are no longer rendered as images in Item Frames by default. Can be turned back on in the config.
  • Aged Photograph recipe now requires a Brush.
  • You can now select specific Album page in a Lectern by clicking on page number. Allows controlling Lectern's Comparator output properly.
  • Changed how custom Lenses and Filters are defined.
  • Added /exposure debug develop_film_in_hand command.
  • Added /exposure debug expose_rgb command.
  • Added /exposure debug chromatic_from_last_three_exposures command.

Config:

  • Most of the 'common' settings has been moved to 'server' config.
  • Added server config option to change default exposure size.
  • Added server config option to disable loading images with Interplanar Projector.
  • Added server config option for configuring which dyes will be consumed when printing.
  • Added client config option to shift view to where camera actually is when held at waist-level.

Files

exposure-neoforge-1.8.0.jar(1.64 MiB) Primary Download
exposure-neoforge-1.8.0-sources.jar(37.79 KiB) Download

Project members

mortuusars

Owner

Details

Licensed MIT
Published a year ago
Updated 5 days ago