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Changelog
1.8.0 - 2025-02-13
- Added mipmaps to exposures. (thanks to bravely-beep and MapMipMapMod by Jalvaviel)
- Added Glass Photograph Frame.
- Frame would not be visible when it has Photograph.
- Axe and Glass Pane can no longer be used on regular Photograph Frames.
- Added animation for Camera interactions (changing viewfinder settings and attachments) - player will move their hand slightly.
Capturing:
- Added new capture method - background. Captures an image, you guessed it, in background, without rendering it on the screen.
- Screen no longer flickers from hiding the HUD when taking a photo.
- Direct method (old) still exists, and will be used if Iris is installed (due to technical limitation).
- Direct method can also be toggled in config, in case you experience issues with background method.
- Filter post effects are now processed separately from vanilla post effects.
- Vanilla effects will not be rendered when image is captured, unless turned on in a config.
Color Palette:
- Exposure no longer uses vanilla MapColors directly. Color palettes are now data-driven.
- Default color palette still uses all vanilla map colors, but with few additions, mainly brighter colors. Long exposure photos now look slightly better.
- Added ability to create custom palettes.
Interplanar Projector:
- Can now load images from URL.
- When renaming it in Anvil, name length limit has been increased to 150 characters (from vanilla 50), to allow for longer paths.
- Projector now breaks when loading has failed instead of being consumed.
Lightroom:
- Printing now requires light level greater than 12 at position above the Lightroom.
- No longer emits light.
- Chromatic Printing now requires Tinted Glass placed on top of the Lightroom.
Advancements:
- Added Splitting the Photon advancement for exposing a frame with R/G/B filter.
- Moment in Time and Complex Composite Compound are now granted when printing a photo, instead of just obtaining it.
- Added
exposure:frame_printed
trigger. Uses player that last interacted with Lightroom, or closest if last is unavailable. - Predicates added by the mod and
exposure:frame_exposed
trigger have been changed.
Misc:
- Camera interaction sounds are now audible for other players.
- Reduced color photograph print time from 10 to 8 seconds.
- Closing Camera Attachments menu will now go back to inventory menu if it was opened from it (by right-clicking).
- Mundane, Awkward and Thick potions now have different colors to tell them apart easier.
- Film Roll renaming screen now has a sound when item is renamed and Enter key can be used to quickly apply changes.
- Photographs are no longer rendered as images in Item Frames by default. Can be turned back on in the config.
- Aged Photograph recipe now requires a Brush.
- You can now select specific Album page in a Lectern by clicking on page number. Allows controlling Lectern's Comparator output properly.
- Changed how custom Lenses and Filters are defined.
- Added
/exposure debug develop_film_in_hand
command. - Added
/exposure debug expose_rgb
command. - Added
/exposure debug chromatic_from_last_three_exposures
command.
Config:
- Most of the 'common' settings has been moved to 'server' config.
- Added server config option to change default exposure size.
- Added server config option to disable loading images with Interplanar Projector.
- Added server config option for configuring which dyes will be consumed when printing.
- Added client config option to shift view to where camera actually is when held at waist-level.
Dependencies
Details
Licensed MIT
Published a year ago
Updated 5 days ago