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Firma: Civilization (TFC) 0.2.0-alpha

Changelog

  • Update rowboat movement to make it feel more substantial
  • Disable suffocation damage while riding boats
  • Boats are now sticky (players and entities will remain on moving boats even if they are not riding)
  • Hitbox update for canoes (entities will now collide with canoes along their entire length)
  • New model for the knot on cleats
  • Boats can now be attached to fences using leadsd
  • Boats (except the kayak) now have persistent damage and require planks to be repaired
    • Boats will now sink instead of being fully destroyed
    • Sunken boats can be destroyed if desired
  • Rowboats can now be painted using dyes
  • Changed bolt smithing recipe to require fewer smithing steps
  • Boats now drift in the wind/waves and rotate to face downwind
  • Boats will now help players up onto themselves, negating Minecraft's poor horizontal entity collision
  • Lots of behind-the-scenes refactors and generalizations allowing for easier addition of new boat types
  • Make canoe entities modular to support 3, 4, and 5-block-long variants (not accessible yet)
  • Third-person camera update for riding boats
  • Implement a new multiblock system that is state-agnostic for dealing with turning angled scaffolding blocks
  • Move most wood-related code over to use TFC's wood classes rather than BoatVariant
  • Added a new boat: the Sloop
    • The Sloop is the first sailing vessel
    • 14 compartments
    • High top speed in the right conditions
    • New construction mechanics to support large boats
      • Construct the hull and then add additional parts such as the keel, deck, and mast
    • Fully simulated sailing, based on real life
      • Full feedback loop
      • Individual input from each sail
      • Rudder authority based on movement speed
      • Wind force on sails with both lift and drag scenarios
      • Basic keel force simulation
      • Allows for realistic sailing maneuvers such as tacking and jibing
    • Anchor
      • Full lowering and raising animation
      • Physical detection of the anchor being buried in the seafloor
      • Affects movement differently based on sail deployment
      • Toggle anchor with no intrusive UI
    • Multiple cleat support and auto-docking
    • Individually toggle sails with no intrusive UI
    • Individually dye sails
    • Dynamic animations react to wind conditions and pilot controls
    • Can also be painted with a unique pattern for each dye color
    • Fully walkable deck with relatively accurate hitbox
    • Added sail items to support the sloop
    • Added an anchor item to support the sloop
    • Added rope items to support the sloop
    • Added flat Shipwright's Scaffoling to support the sloop
  • Added cannons
    • Expensive weapons that are very effective against ships
    • Can be placed on sloops and on land
  • Massive compartment system overhaul (Traister101)
    • Overhaul compartment registration
    • Add all vanilla container blocks in preparation for a vanilla port
    • Add animations to vanilla chests, ender chests, shulker boxes, and vanilla barrels
    • Prepare for adding more TFC containers
    • Prepare for adding animations to TFC chests
  • Field Guide update including chapters on Sloops and Cannons, as well as a major update to the main Boat chapter
  • Fix entity damage sound playing when destroying compartments
  • Fix unintuitive compass orientation while piloting a rowboat in third person
  • Fix placing planks into Shipwright's Scaffolding producing client-side ghost blocks
  • Fix boats sinking after being frozen over
  • Fix navigation text not being translatable
  • Add Simplified Chinese translation (GranniXXie) (Only includes 0.1.x feature translations)

Files

FirmaCivilization-0.2.0-alpha-1.20.1.jar(19.72 MiB) Primary Download

Project members

alekiponi

Owner

Details

Licensed MIT
Published 10 months ago
Updated a day ago