90% of ad revenue goes to creators. Go ad-free while supporting creators with Modrinth Plus. Subscribe today!

Changelog

This is a small update which fixes a few bugs and polishes some of the default biome colours included within the mod.

  • Added a warning that shows when Fog updates and the new update modifies some of the default biome colours - it will recommend you to backup any changes within the .minecraft/config/fog/fog_definitions folder and then delete it so the default biome colours can be reset and updated. We will look into a diff-like system for this at a later date.
  • Updated biome colours for: swamp biomes, jungle biomes, badlands/mesa biomes, sandy biomes (desert/beach), the end biomes and icy aquatic biomes. They should be much less bright and more consistent with the default vanilla biome colours now.
  • Fixed various issues with underground fog, there will be less of a flicker when coming out of caves, and the underground multiplier will no longer rarely kick in when you enter buildings.
  • Fixed issue where fog goes black when it's raining.
  • Potentially fix some crash issues on 1.20.1 forge with YACL 3.5.0 - let us know if you're still encountering crashes here.

You will need YACL 3.5.0, Architectury API and MRU to use this mod. We may jar-in-jar YACL and Arch at a later date if they become more stable on future NeoForge and Fabric versions.

Files

Fog-neoforge-1.4.0-1.21.1.jar(797.45 KiB) Primary Download

Project members

IMB11

Owner

Steveplays

Owner

Details

Licensed ARR
Published 2 years ago
Updated 10 days ago